Houdini is not that hard to use... What's difficult is learning their 
nomenclature. They use very different terminology from other 3D 
softwares and that makes it hard to find the tools you are looking for. 
Once you learned what all these new terms are, it becomes so easy to 
work with.

It's a little different the way it all works, but it makes it so 
powerful once you wrap your head around it. But I understand how an 
artist who just want to pick up the software and start working without 
thinking too much can be intimidated by Houdini. It's very confusing at 
first. It is an investment to learn it, but one that pays off immensely 
afterwards. But it's OK if you don't want to go down that road too. 
Houdini is not for everyone. If it was, we would have deployed it in 
every department, but we haven't done that. A lot of tools are much more 
user friendly. It's up to you to decide if you prefer ease of use with 
clear limitations or learn something a little more complex but that has 
immense power and flexibility.

On 26/10/2017 11:07 AM, Morten Bartholdy wrote:
> Houdini is still to technical to even start using. Blender I have actually 
> looked at and it doesn't look half as bad as Maya, but it also very much 
> depends on where you are working or aspire to work.
>
> Maya is a ticket to work in most places these days I guess, but it is also 
> certain to drive you mad, and hate going to work everyday.
>
> Honestly I would love to work with Houdini, and might even sit down and try 
> and learn it some day, but it is still damn hard to start using, so downtime 
> is considerable.
>
> MB
>
>
>
>> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nagv...@gmail.com>:
>>
>>
>>
>>> I read the stories by people who had the bad fortune to have to learn Maya 
>>> earlier and I have to say everything they wrote is true and then some. 
>>> After 3 months+ of everyday Maya punishment I actually only like some 
>>> modeling tools and being able to see layered textures in the viewport - the 
>>> rest is a horrible mess. And our Maya artists are blissfully oblivious to 
>>> how much easier their lives could have been if things had been different.
>>>
>>>
>>> Morten
>> If you read on, the story splits.
>> Kinda like a "choose your own adventure"
>> Some people choose Maya, and THEY DIE!!!!
>> Others choose NOT-Maya and live.
>> Honestly I would rather use bryce and poser.
>> Why not Houdini or Blender, Morten?
>> G
>>
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