It is clear to me that developing a new 3D application is extremely expensive 
and the size of the market just does not justify the effort, which is the 
reason it was so very disheartening when AD killed Softimage.. Building 
anything similar to Softimage would cost a fortune to barely make a dent in the 
near monopoly we are experiencing.

What I am sure is that those developers are gold-dust and they will hopefully 
find an even better gig in the very near future.

Best wishes

jb


> On 28 Oct 2017, at 06:52, Christopher Crouzet <christopher.crou...@gmail.com> 
> wrote:
> 
> I guess that this kind of comment only confirms how difficult it was for them 
> to market their product and get potential customers to understand its purpose.
> 
> Disappointed to see Fabric Engine coming to an end.
> 
> 
> On 28 October 2017 at 04:13, Gerbrand Nel <nagv...@gmail.com 
> <mailto:nagv...@gmail.com>> wrote:
> IMHO Fabric targeted a ideological market that doesn't exist. The people who 
> loved ICE but needed to work in maya. 
> People like me.
> Well I think most of "us" tried but gave up because it still lived in maya. 
> You had to learn maya and fabric, and when something didn't work, you didn't 
> know if it was maya, fabric, or you.
> Fabric was like covering a turd in chocolate.
> If you are careful, you only taste chocolate, but softimage was forgiving and 
> turned us all into reckless 3d maniacs.
> There was no avoiding the turd!
> After about 3 months of this you realize that learning houdini just makes 
> more sense.
> I'm sad to see another great piece of software go, but like Jonathan said: 
> These folks should find their place in the sun soon!
> G
> 
> 
> On 2017/10/27 11:59 PM, Jonathan Moore wrote:
>> MPC and PSYOP output some great work with Fabric Engine but in the end I 
>> always felt it was too narrowly aimed at senior TD's with plenty of 
>> programming experience. The success of ICE was fuelled by the compounds that 
>> acted as a gateway drug to the inner workings. I thought maybe that Kraken 
>> would develop into that gateway drug, but after seeing experienced riggers 
>> feeling out of their comfort zone, soon realised it wasn't to be.
>> 
>> When Eric Mootz joined the team I thought maybe that would bring about tools 
>> for technically minded artists who weren't necessarily TD's.
>> 
>> Whatever the reasons I feel for the FE team after all their hard efforts. 
>> But I feel as one door closes others will open for them, folk with that much 
>> talent don't remain jobless for long.
>> 
>> On 27 October 2017 at 22:03, Matt Lind <speye...@hotmail.com 
>> <mailto:speye...@hotmail.com>> wrote:
>> It likely died for the reason you just stated - you 'eventually' wanted to
>> learn.  Problem is most people had the same sentiments.
>> 
>> They made the right move initially of targeting the space between the other
>> DCCs, but I think staying there long term was a mistake.
>> 
>> 
>> Matt
>> 
>> 
>> Date: Fri, 27 Oct 2017 17:34:02 +0000
>> From: Andres Stephens <drais...@outlook.com <mailto:drais...@outlook.com>>
>> Subject: RE: Softimage - not going away...
>> To: "Official Softimage Users Mailing List.
>> 
>> This is devastating news!!! WTF!? I was betting on learning this and
>> eventually investing in it. I didn?t want to be locked into one software the
>> more I got into proceduralism.  Why!?
>> 
>> -Draise
>> 
>> 
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