Surprisingly, writing a toon shader isn't as difficult as you'd think.  Like 
any good tool, the trick is understanding the user's needs and workflow. 
That's what the toon shaders got right compared to other solutions, such as 
ability to hide ink line seams of intersecting surfaces.  There are also 
many undocumented features in the toon shaders inherited from mental ray for 
free, such as texturing ink lines.


Matt




Date: Tue, 21 Nov 2017 08:17:16 +0000
From: Matt Morris <matt...@gmail.com>
Subject: Re: end of another era

Still find myself using Mr when a toon shading job comes along. Hopefully
Arnold's new shaders will be up to scratch!


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to