Eeeer actually there are a lot of guys working on H in Paris. Checkout some
french Houdini discord
https://urldefense.proofpoint.com/v2/url?u=https-3A__discordapp.com_channels_236444656005545984_302095531768020992&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xFhshljkmDrLEVz_LfI9tYNlZRfU0OVkta1zO-qQgPU&s=ybUA-A0VaxXYb_6akixcWPTlFhQoLfn6a1KLMeXZ3kY&e=

2018-05-09 12:27 GMT+02:00 Jordi Bares <[email protected]>:

> Same here, every time I move to a new package (Massive, Maya, Houdini,
> Modo, etc...) I feel crippled… my approach is to just do it… go for it on a
> real life project and with a bit of time and in the end is not that bad.
>
> But it is true that you will be using Houdini as if it was Maya or
> Softimage for a while (thinking in terms of object hierarchies for example)
> but after a while you get the trick of the application and how to really
> squeeze the most out of it which means do it the Houdini way. Not weird,
> just different.
>
> A good example is..
>
> 1) you can choose to import alembic files with the high res geometry in…
>
> or
>
> 2) import just a few points (one for each object transformation) and
> attach the geometry (dynamically) to those points…
>
>
> The first is direct and very much Softimage-like and “makes sense”. The
> second will look unnecessary for a period… but later you will come full
> circle and understand that the Houdini way has a lot of benefits, for
> example it will update _a lot_ faster, you will be able to update
> dynamically the resolution based on camera position, minimise IFD baking,
> what to load or not, etc… In the end both ways are going to give you the
> pixels you are after but one opens the door to a completely new world (2)
> and once you get into it you will be able to scale the projects to a point
> you have never been able to with (1).
>
> Jb
>
>
> On 9 May 2018, at 10:55, Mirko Jankovic <[email protected]> wrote:
>
> As you mentioned simple starting tutorials I figured as well that one of
> the problems with people moving from Softimage to Houdini, probably is
> similar to my probem as well.
> You go from 10+ years of Softimage thinking oh I have some experience I
> mean how hard can it be, dig into Houdini expecting to create same level
> complex stuff right away.. and then hitting a wall. But the truth is that
> Houdini dies have rather different logic ,a bit bigger turn around and that
> should be starting actually from boxes, spheres moving them and then
> evolving.. well same way we learned SI or Maya when we started back then.
> At least till logic is picked up and automated in muscle memory.
> Wondering if anyone else thinks similar or it is just me doing it wrong
> way around  :)
>
> On Wed, May 9, 2018 at 11:32 AM David Saber <[email protected]> wrote:
>
>> Thanks a lot for the answers and testimonials , they'll come in handy.
>>
>> I still use XSI and more and more Maya. I would have gone at top speed
>> with Houdini if there was some jobs but here in France there is absolutely
>> NO Houdini jobs. I guess all Houdini jobs are in the UK right?
>>
>> So in my spare time I'm learning Houdini… just in case. There are many
>> things I like with Hou but globally the workflow is a bit alien to me.
>>
>> I purchased some of Rohan Dalvi's tutorials. The one I'm following now is
>> the rocket ship : 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xFhshljkmDrLEVz_LfI9tYNlZRfU0OVkta1zO-qQgPU&s=dAOhi8KxBvViQCoA5CQTfJtAkDN1e3jvlTPHSqfF4gQ&e=.
>> com/v2/url?u=https-3A__vimeo.com_141986424&d=DwID-g&c=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>> srMw7PFsA&m=wocXfs-0FToIcmkYvAMVju9h5If2iF4hNr38EyHFgsw&s=
>> utEfA5UTDe68AgzmsoSAgvZ3jT6MUCUkjyNQ2jQzeg8&e=
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Z1-2FMAUK-2F1-2Bn7d4-2Fi9jwJGmD-2FXB0QlJXgqMM4kstz-2Fm56HjIsU-2BkoNKiHaHAxbA8n7qCi7fJECJ12MiQJpTrx2jfOokaa9g4iNsxXU-2FOo6vuFaiKbOIyzrnK-2FEuyUplHro7tsdKtruNCX1ENmtSBY3GnFmcIqyhdKFvKYIQ5W3hQ6PSScqeX4lano9gIU9CKKU8VOV8wupK2sJyZfIUtd16Brb9TjhNkLi8p5NQRCkr1OGxDtUE3HMTYyHHqKwmnusEiTSey0teU8ITlrky9OJ5x3c9f7tTsm97BNR61JsipFr2rSeDdgmi61R4vXGFMXfJGcYUh8tSB-2FummcoKeO2P-2BTP4EbMW3NDZjlJL2-2BDsY2Q8sL0anaS9zxDIiyac2Fwddapi86C7zkJ23-2F-2F1-2ByObSw2dOU-2BIvUG1-2FEC5vigXpV-2FPoJyQO5P4qhMsLRvkHddfXGYzsfMC36OkW9jfiS52GCMuuy0Q4YX6JI3GjmSlfq0P-2BNRYapUBGputu5ttewzU2VWRDoHb-2BSz-2Bqa-2BxRvxmwWqWNABHhogWmKw8IMlq9-2Bf3c2ztibPJt3-2BAQWgmeK0dF0xv8f0ebwFSrrYypD0eDV6kjHZegmC6mHiBb9mf6NyjZ09FM4ct946Og1RRUaqpS3iV8zT2-2BugqFWHKjHxyvPbWCTTlIcAkazcBqJcDLRq9uLSUwXbuJhnVaQ-2BqhVtUo4EkMRgjaErGtK2wvlMTPvSMtbUMRikh67Hohf-2Bazeep9ES2BXk2YyKgO9bCx0gSOrc2W1A92BCv1hpzLPCqovN-2BSAUqZsa-2F9-2BKDsfFCa1sDNZ5xAbtsfWGyo1uqa8u26YARDqnQY8g9CSc-2F98eQcdEKZcfubzuM2kctcpgT75uv7wjipVJ09x4WTiKHpbnqrdlnv0KsQ7O6ocrhBvsXF2Z-2FzMyW0JfgDkpyyNmdZrtSoU31AYayfWAtkUF96SPl5P741219ADM5JD3YjVYBkkpUs9V1PKVEzNxFqg1ikI4NzRfzQs7vDDqRQHvIxOvhSIknODh8niuxnxCBEhw99RDa-2Bo5P6ARHf5DkjYBXXFGFqCgGdSayElE28R4IhzRSB6tjd6X-2B6O0ebwFXj0Kz7FI5N9DvQriyywKeeioFRajSRMpGSoMi1oUPfs0WKIKaSneqjo0spb90fFh28xu36MU-2BroZsD0gJtiVuXYU-2FM6DltbqeJzjicMc9YFIirW-2FlJtEJtEXOZwGez7vHpImfPOTZC1NToz3HX35Bg0mfxUDEv57vgJjOQ1QDuRIRoVfNMwG-2BBFJbUPdAzT4RBn6lPv9tjbQ6a2AkIJdTEfgTs07ZH8c4XCOzjKeYfQawnKVJEoqFSTCffIvvB68n-2FqpPgO4YuabFiU5Hm0QieK7BFnJh-2FTadIoQymPtltmnZw92IY259Vxlm9ZnWF5VBYxA-2BbeLWtLhOQn20J56Oy3uEr0wWUGxua7Km-2Fw5GRhm9-2FX-2FXpq8gnzzBimk9JhK3e8f6pE1Lxj8-2B-2FN7vMvRgoFnUY3yHxZregR-2BPoOeUyc-2BVmMskJ0EDL-2BKaNIPt08thTx360sHJnpcNLqpOzpkrt1g3fX4FHrVZObG1DRB4wRRgEpRFpatR7Q1GuQFvHaTUyfjk0pjv3R1xFxQxvFdGwRO-2BpArmjDNb4zghEGt38ikdePfak19i99Fr-2BrY6qD3GdOA7NBq-2BmvVUsTszKqPmhleuloCcmZ2jnqDWbFdto-2B5Vfo4MFWEghHNr3Ldxdp7xjkCK0HGXs-2FqpbthMClBNuGcmpg7-2BeNgAJ2V-2FAueHOzyoBdBsoSE5HEst77Y7SMWK5bQt2cYEZXYn3OQbioMsJunaBl78YQSKUPdi7Bodj3bRN8SST4HM1duzt1DtlWXoj2ZLnYNjujL1yGU6-2F7wK79CjCggzPx-2FWGyRtPwbJuAvb-2FMlWi8nZptgVlevUq8ZJ5eiSPHNXYMhOw5QMFQv-2BP9XYsa44tY3py8BuGiRhSY1IMImkeJWZL7huuy5GBWmGwLm09-2FZc4xaHowhpaezmka337S_72czwIl2fCRkdCn-2FNi2SsWoiEyuGcOc7lpZVE4deBSO1WocwjEbQHtb8SAJ3NVf7iL90rroYDEWcY6ECDeRNae4m0uoGEgLfVlhYcuOEecTjwKITrGGmXkzLvTnYiuydnUI7UqQAIlT9-2BvD4r9hi40NtONWIM1Ko7oW7db4PpxwBbRxrloaVJub6XM-2F6PnMvhOG8Wfq527tUc-2BwOGEdxv83e1HbDmZLdDeEk9-2BrXkZI-3D>
>> . I enjoy Rohan's videos, but I'm not so found of procedural modelling. To
>> create the rocket ship's door, a dozen nodes are needed… All working with
>> some kind of curves (carve nodes) to draw the shape of the door, then
>> delete nodes to cut out the volume. Like some kind of nurbs boolean
>> workflow. Everything is done in the network editor and I don't find this
>> workflow funny. So of course the beauty of this kind of work is that you
>> can go back to the first node (in a tree so high it's scary) and if you
>> modify it, all the subsequent nodes will evolve accordingly. And when the
>> ship will be shape-animated everything will follow nicely. But the same
>> could be achieved with non procedural modelling , not?
>>
>> The learning links posted here are all about procedural modelling and
>> particles.
>>
>> I remember when I first learned Softimage 3D, I got on some CD the Chinny
>> tutorials where he was modelling a scorpion, then rigging it, then
>> animating it. Anyone remembers this? I must have kept this CD somewhere.
>> This tut was simple, fun and quick to learn. It taught me where tools where
>> and the general logic of the app. I would love to have the same kind of
>> tutorial with Houdini: something simple at first, helping you to create and
>> animate a character. I don't think modelling a character would rely that
>> much on procedural modelling, and in Houdini, traditional modelling tools à
>> la XSI are available. (But it seems no Houdini trainer is interested in
>> showing them in action. Why not showing these tools? Are they "not complex
>> enough"?) Then after the simple stuff, the tutorial would add some more
>> complex things. I think it would be much more fun that way.
>>
>> And I think most 3d artist would enjoy working with a fun to use app
>> while keeping its procedural and non linear power. If Houdini could evolve
>> towards a better artist friendly mindset (like Soft 3d and XSI) , it could
>> make a much needed breakthrough over Maya, Max, C4D, Modo, etc.
>>
>> Good day, David
>>
>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>> [email protected] with “unsubscribe” in the
>> subject, and reply to confirm.
>>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xFhshljkmDrLEVz_LfI9tYNlZRfU0OVkta1zO-qQgPU&s=SG8OM3xRHruI5unJbWqkmw7fwZ7yjh84b3dUKSy6GKY&e=
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM5rxNeeTCOnkRGaT-2F-2Fqta38pWvWMaql23pwdaAWmes-2Fu-2FwoONKissOPCP2dnxYlCF8MuvS9SagvsIc6CtFXU7v7dMieqREDdkqKDPcfejV-2FTeepFLMsGTlI5hgTCwotHMfN4LKa7RjK631KOjk92mNvD0NEF8rGkaK-2Fs8oWGnSGhiHmwLWx874uTjIbQ06-2BS-2BSint8qNvLJzuCQxq7J35738T5c7p03qawFr15ChV-2B65-2F0BYs6KkhkCAAiofmZ4DPMz7qI9hbY2AYhdL6Iy9fckOROnnF8Rgcb3-2FCIJOS4oKFQG9EtPr1d0bI5uVNRcRvgC4msDpSwUUs52yIZ5t9FRKG3Wfb3NgXlHAOJzMf96zBXPl6Rjf-2FHODKzoqsh1Nj0dsqnS-2F-2B3NYv3wuAq5mGQ4hCwuEGtPa2L3YmHc4OKuOxtIQ3OUFQ3fFf3XI00mHlsyPDNXFXcvW2PMm85GtyTjtCkeFeM5mAMEnS0nMLHosSSUE0CCvNpo2YRRL1IxeyOKtA6iOGwYn1bzqDZJqphScCJj0u5wog-2FzTLarHT6QXW8Ov967-2BjV7twPrxqi0C-2Badz1IBMrzIo-2FbHwiyZMV0cIOPZ8Q8v6ISKl0Oy-2FsRXqYIPHWYXTyzPEPBbp8Gf6HIsLZiXQroydFTttcFS6o67to4dATc1PcdEnX1SZ1OuWtKL0EnGkfLL703Iaz6JtpaaCZvE9BVLdWA5UgRMrvLY-2FD0Sfe4-2B69OC0GXzOTy0zKp5D7GXkGy-2FFPB7UgrLMshCHTzsS2OqhzUaTxG9XaavvKUyJFRO7qw1cvuZ3JnZ3RlzptK4Jmr6QfDKq-2F-2By4MdI-2Ban3hmwYGileTgq-2BSdW-2FrMuClubXfTnEOA1KOIQBFOVTedvBi5VlQ9ca8-2F7QEO5Ub89zLtVxYbSm2PM-2FCo58wokRzNEO-2FdtVFxAAztugO36FXiVexkidGLN1SDVRjLP-2Bjr0m-2BB656GKlQPec2Dmw9F5h0fViezlE37bQmFqSCZ5qqSJRBXbnFAwGnXvlslJOuuxxpSBZHdU37z0T5FwEFm2n0AjG8KYsSAIdB081QVR1o2n1wyHyqY3J13oM8HOQX4kp8EO5CLWvYYVA8uGG2FyNWftycjr01jgER0bldDRzCg45tg6XqXeMagJCYzr4iqqx-2F5ZFZBY7KFWV3PZ8-3D_72czwIl2fCRkdCn-2FNi2SsWoiEyuGcOc7lpZVE4deBSO1WocwjEbQHtb8SAJ3NVf70QHIFAJFSWZaiDU03bTdcRsgsC2Ixj9lJSU1cI7H1oite9cvOSrwLLkFfHdowzZO0yM5tGIai3ylU52OAw96-2BdVR-2Bd5MR-2Fmp-2FzWWix9-2B9Pb2wZ7eM5UVgYMyvnx9C-2FEBQymylN-2Bb-2B-2BpyUt2iGSB2GjxPeZRqvInKaBfjFULhgdY-3D>*
>
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> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM5rxNeeTCOnkRGaT-2F-2Fqta38pWvWMaql23pwdaAWmes-2Fu-2FwoONKissOPCP2dnxYlCF8MuvS9SagvsIc6CtFXU7v7dMieqREDdkqKDPcfejV-2FTDZFO-2BEj-2FUYRpC9zyqba1y90ONNGQKem74c1gIb8DceI6m8TmWZOC1bjx3JpRl0aFAFPv3GMBfE2zJgYz4xHOgWfszsekQCELJ6pWOzykwIfsp6vYUWIvLsqT753XsMpZBRTiZ3sILElM7FYP03B5sZvGdMEaeJF4VGyVcMVkGxYO621Flp-2Bk3jbqMJ5UQnanpoyitW1SFpmHhyp-2FybVDfVXXTAWC7S-2BcyxhxK59KJ8KVF7nj6XVpQoWar44kV8V4B9vCNRPjSco5laIFOZOGwYm09779B2Eqqy-2BTeSwlyNvc1JGIJO6yfCv6LL5BbH8Xl57nCTQjsoA6TSOKD8O5Uf2RerEgk4jA6mLkIrqJhTn5PQUe7teFbpEA9oY3Ab-2BIWdcsQ8GU-2FqYMcn1j3e-2Bxyh6IqR72PtbHJBkndrcxFLcWPX3VeH29aIrPWTdx4WgbhRQJ0cx7uIIRYR5Xub18T3FK5gaskVXcdUT1aVxHKiuh03uNnajgqvG-2Fg-2FMfQcg5zMIgF3JIKZQGMy-2FW7JDhNGLPrhsHsTcjADGXe3bxQFS-2BVi23JsSWCaPk38eT-2BdyKgodAs-2B06desVPG7tofgOlMfwqGF24FIgE1PZHHlAo4ceO0MahSw-2BggDst-2BZxKAxjTduO3diSZ8bFOCrkTGoRxAeEL5JtgmuQslCnpYqF3Ax5IQEZenIc-2BE5RTfD1rq-2Fnjhjfumx4EURjy08BShawTT4KBRluA0Sq8qh6bUX24jeeITUbvKSs9hPG0AqEBLVdUW3mr7kwtZChs62eGq5kplFG61qCvW-2BPiA73f2S-2Fq0jLk0IhM1jY1RMEevEKXhuYn7tKX0nBPZ5VNGeSDLmpfM4D1nkWI91H4kT3TmTi7qykExO8C9gsrrFQ88CNDOF30D-2BdUoSYFuzQ7K402Ru7dGtc5urMYhwRjrkOAN-2BUX36RiAFT2BzTFdKELVuYhuEIqQNaAOME-2B3w3tY81n7sJLjh9TnIzUNNw5CKHHaGEIz0A9KGykmPfl4wybsyNo5ES6eKyNq7TlnIGp6xP3wUUbPaJ08KJVyVYA3GYq18nhEobfohDCRVrBLW9Cd-2FZcJz2_72czwIl2fCRkdCn-2FNi2SsWoiEyuGcOc7lpZVE4deBSO1WocwjEbQHtb8SAJ3NVf7dNakQYII0uJF7WvQS66qS-2FcENKJZpExIqPb34cE6i3QtF2FFrpSI2-2BAAVtdp-2F0iofcThUI3ayJLMtt4xgZeCf73moTefKk0p-2F8rEXV2ZKVSEwGiAUO8fu2zJhVmDnXbQzzQwRKosJkrNyidButxZ56ZzDhH2LyhWGhpXdid5B4c-3D>
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