I would suggest to give it a proper go, if you have used ICE you will see how easy it is.
jb > On 12 May 2018, at 10:48, Tom Kleinenberg <[email protected]> wrote: > > This is a really interesting discussion and covers thoughts from all angles. > There is an element to the discussion of technical types telling the rest of > us we just need to "git gud" which is a bit disheartening though. (It's > disheartening not because it's patronising but because the only way to use > Houdini is to master it at fairly high technical level which will exclude a > number of people, myself included). I understand that there is a technical > learning curve to any piece of software but Houdini is a different beast to > the other big three (Max, Maya, eXSI). You can drop a Maya artist in XSI and > tell them to achieve a task and they'll do it - maybe not the most efficient > way, but a way that works. I don't feel that's the same in Houdini. There's > too much "well, nobody really models in Houdini" or "you can, but nobody > really animates in Houdini". That's not necessarily bad, Zbrush is probably > the "best" software on the market in terms of expectations to results but > it's clear about it's narrow focus. > > To put it in a personal way, I've worked to some level in 3DS Max, Maya, > Lightwave and XSI. I wouldn't consider myself particularly artistically > gifted or technically proficient but I am good at understanding the needs of > a non-technical person (eg art-director), drawing up a list of requirements > and achieving them, getting support from concept artists are pipeline TD's if > needed. XSI was* the software that allowed me to go the furthest > independently (*was because I've had to move to Maya). I would love to > replace that and Houdini appears to be a good fit but I'm not sure. Maybe the > "uber-nodes" you're discussing are anathematic to Houdini's overall workflow > but would be streamline the on-boarding process. XSI was excellent at getting > people into the software and then allowing you to get into the more complex > bits on your own; although ICE was the main weapon in my arsenal, it's > possible to work for years without ever touching it. > > On 12 May 2018 at 09:34, Jordi Bares <[email protected] > <mailto:[email protected]>> wrote: > @Matt, Exactly my thoughts (but clearly better explained) > > I would certainly advocate to improve things in terms of node functionality > or assisting better in certain aspects (blend shape manager, exporting > bundles in and out, or adding hierarchical overrides in takes, or adding > certain tools we use every single day, or bringing more “uber nodes” to VOPs > so we don’t have to be so granular) but always without sacrificing > proceduralism or breaking their core design. > > Jb > > > >> On 11 May 2018, at 22:04, Matt Lind <[email protected] >> <mailto:[email protected]>> wrote: >> >> Given Houdini is a node based system, there is a simple paradox at play that >> in order to get the level of cohesiveness Softimage employed, tools need to >> share information and work together. A node based system, by design, >> requires each node to act independently. To get the Softimage workflow in >> Houdini requires either monolithic nodes with enough intelligence to cover >> all the bases of a particular task, or the UI needs to take control and hide >> the nodes behind the scenes slapping user's wrists if they attempt to fiddle >> with the nodes involved. In either case, it works against a node based >> system's mantra. >> >> In short, I don't think it's possible for Houdini to ever become another >> Softimage. You'll have to settle for something that has great power but some >> degree of cumbersome workflow. >> >> Matt >> >> Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair Hearsum >> <[email protected] <mailto:[email protected]>> Subject: Re: >> Houdini : non VFX jobs? To: [email protected] >> <mailto:[email protected]> >> I think there is real danger in pinning all this grumbling on lack of >> familiarity and not acknowledging that there are some fundamental design >> issues . The first step to recovery is to admit that there a problem. As >> everyone knows there is some fantastic technology in there but its strung >> together in an awful way. Its like putting the organs of a 20 year old in an >> octagenarian; each organ very capable in its own right but not in the ideal >> host to get the best out if it. >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> [email protected] >> <mailto:[email protected]> with “unsubscribe” in the >> subject, and reply to confirm. >> >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm.
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