Hello! Thanks for the pointers! Hope you'll have fun wherever you have to run to (no crawling through the mud under machine-gun fire)!
Just a few follow-ups about things that are not entirely clear yet: > How about simply increasing the ambient lighting of the ground > triangles affected? Same would go with affected units. Ok, this works for highlighting a part of the terrain, but if I want something like, say, a funny-looking marker around every selected unit, I'd need to something with more resolution than the ground triangles. Is there a way to locally put a new texture over part of the ground? By the way, is there a way to assign a texture to individual faces of a terrain in real-time (for example if I'm getting terrain streamed in real-time from a server)? > Not sure why you would want to do this, z is depth, 2d coords don't > have depth, so you can't affect it by moving the mouse. Ok, seems I have to do some more reading on the coordinate systems. Just had some funny things happening in my test app. Thanks a lot, -Wojtek
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