Hoplaa, back. No crawling, just guarding the main gate. Aanyway...

> Ok, this works for highlighting a part of the terrain, but if I want
> something like, say, a funny-looking marker around every selected unit,
> I'd need to something with more resolution than the ground triangles. Is
> there a way to locally put a new texture over part of the ground?

A marker? Like in a simple example a green circle around a selected
unit? I'd do it with the same way as with the selection rect..

> By the way, is there a way to assign a texture to individual faces of a
> terrain in real-time (for example if I'm getting terrain streamed in
> real-time from a server)?

Doing that on individual faces would eat lots of bandwidth. But it's
possible to change the texture for  a soya Terrain coordinate on the
fly anyway. I made once a map editor for Terrain with the possibility
of changing height, textures, creating land and creating objects
(trees, houses).

Also somewhat related was this random Terrain generator I made long
time ago. It uses only one Land object which it modifies when the
camera is about to reach the edge.

http://youtube.com/watch?v=c4q8ttz-3Cw

I'll get on vacation next Friday, maybe i'll get myself to investigate
this.. little project
snaip

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