Hoplaa, back. No crawling, just guarding the main gate. Aanyway...
> Ok, this works for highlighting a part of the terrain, but if I want > something like, say, a funny-looking marker around every selected unit, > I'd need to something with more resolution than the ground triangles. Is > there a way to locally put a new texture over part of the ground? A marker? Like in a simple example a green circle around a selected unit? I'd do it with the same way as with the selection rect.. > By the way, is there a way to assign a texture to individual faces of a > terrain in real-time (for example if I'm getting terrain streamed in > real-time from a server)? Doing that on individual faces would eat lots of bandwidth. But it's possible to change the texture for a soya Terrain coordinate on the fly anyway. I made once a map editor for Terrain with the possibility of changing height, textures, creating land and creating objects (trees, houses). Also somewhat related was this random Terrain generator I made long time ago. It uses only one Land object which it modifies when the camera is about to reach the edge. http://youtube.com/watch?v=c4q8ttz-3Cw I'll get on vacation next Friday, maybe i'll get myself to investigate this.. little project snaip _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user