Actually, to reply to myself, I suspect that Pudding is somehow disappearing the events - which quite possibly means I'm doing something wrong somewhere.
I'll let you know if I find evidence of any real problems, otherwise it's probably just me. Thanks for the great software! Cheers, Mark On Wednesday 12 March 2008, Mark Williamson wrote: > Hi there, > > I'm having problems with mouse and keyboard events occasionally not > appearing when they should do. When this happens, I see button down events > but not the expected button up event. This also happens in the opposite > case (sometimes button downs are missed and I just get the "up" event). > > This problem is occurring in a game > (http://www.cl.cam.ac.uk/~maw48/openlander/) I've been writing. It happens > occasionally during otherwise normal play. I'm not entirely sure what > causes it, although I do think it becomes more frequent when the scene is > more complex to render (e.g. if another spaceship is on the screen, or if I > switch to a model with a higher polygon count). > > I'm pretty sure my code isn't dropping any events that Soya gives it, which > suggests that soya.process_event() is somehow losing some events. Aside > from this issue the game appears to be running nice and smoothly. > Unfortunately, when a button release is lost, a control gets jammed on and > I often fly off the world :-) > > Can anybody give me a clue what might be the problem, or what I ought to > try next? Perhaps there's just an event buffer I can enlarge? > > Cheers, > Mark -- Push Me Pull You - Distributed SCM tool (http://www.cl.cam.ac.uk/~maw48/pmpu/) _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user