Actually, to reply to myself, I suspect that Pudding is somehow disappearing 
the events - which quite possibly means I'm doing something wrong somewhere.

I'll let you know if I find evidence of any real problems, otherwise it's 
probably just me.

Thanks for the great software!

Cheers,
Mark

On Wednesday 12 March 2008, Mark Williamson wrote:
> Hi there,
>
> I'm having problems with mouse and keyboard events occasionally not
> appearing when they should do.  When this happens, I see button down events
> but not the expected button up event.  This also happens in the opposite
> case (sometimes button downs are missed and I just get the "up" event).
>
> This problem is occurring in a game
> (http://www.cl.cam.ac.uk/~maw48/openlander/) I've been writing.  It happens
> occasionally during otherwise normal play.  I'm not entirely sure what
> causes it, although I do think it becomes more frequent when the scene is
> more complex to render (e.g. if another spaceship is on the screen, or if I
> switch to a model with a higher polygon count).
>
> I'm pretty sure my code isn't dropping any events that Soya gives it, which
> suggests that soya.process_event() is somehow losing some events.  Aside
> from this issue the game appears to be running nice and smoothly. 
> Unfortunately, when a button release is lost, a control gets jammed on and
> I often fly off the world :-)
>
> Can anybody give me a clue what might be the problem, or what I ought to
> try next?  Perhaps there's just an event buffer I can enlarge?
>
> Cheers,
> Mark



-- 
Push Me Pull You - Distributed SCM tool (http://www.cl.cam.ac.uk/~maw48/pmpu/)

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