First try to use soya 0.14rc. Make sure to compile it yourself with the 
lastest version of pyrex.

I have seen a similar event loss problem once, it was when we all tested 
tofu on Internet. Nobody was able to reproduce that problem after that. 
Are you using tofu in your code ?

Souvarine.


Mark Williamson wrote:
> Hi there,
>
> I'm having problems with mouse and keyboard events occasionally not appearing 
> when they should do.  When this happens, I see button down events but not the 
> expected button up event.  This also happens in the opposite case (sometimes 
> button downs are missed and I just get the "up" event).
>
> This problem is occurring in a game 
> (http://www.cl.cam.ac.uk/~maw48/openlander/) I've been writing.  It happens 
> occasionally during otherwise normal play.  I'm not entirely sure what causes 
> it, although I do think it becomes more frequent when the scene is more 
> complex to render (e.g. if another spaceship is on the screen, or if I switch 
> to a model with a higher polygon count).
>
> I'm pretty sure my code isn't dropping any events that Soya gives it, which 
> suggests that soya.process_event() is somehow losing some events.  Aside from 
> this issue the game appears to be running nice and smoothly.  Unfortunately, 
> when a button release is lost, a control gets jammed on and I often fly off 
> the world :-)
>
> Can anybody give me a clue what might be the problem, or what I ought to try 
> next?  Perhaps there's just an event buffer I can enlarge?
>
> Cheers,
> Mark
>
>   


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