On Tue, Sep 23, 2008 at 10:23 PM, Jiba <[EMAIL PROTECTED]> wrote:
>
> Are you sure that you are not calling 
> sound_player.parent.remove(sound_player) more than once ? After calling it, 
> sound_player.parent is set to None ! So you may have to check that 
> sound_player.parent is not None before removal.

Thanks, this was indeed the problem! I think I had forgotten that as I
was not removing the Body due to the Geom problem, the event loop was
carrying on and trying to delete the sound twice.

_______________________________________________
Soya-user mailing list
Soya-user@gna.org
https://mail.gna.org/listinfo/soya-user

Reply via email to