Mellowfreezer: Thanks! I currently solve the cross on the top of the cube, but 
I think I know what you mean how it would be easier to solve the first two 
layers simultaneously if all of the work you were doing was not at the bottom 
of the cube. Do you think that most people do it the bottom way? If so, i would 
trust their judgement and learn to do it that way. For the time being, I guess 
i'll just start doing it your way.
   
  Those algorithms look really intimidating; right now i'm able to solve the 
cube using a total of i think 9 algorithms... but I guess i should just start 
memorizing them? How long is this supposed to take me? :-)
   
  Thanks
   
  David
  

mellowfreezer <[EMAIL PROTECTED]> wrote:
  David, I was about right where you are a month ago :). Get ready for
some major improvements in speed when you take this next step.
Basically you want the F2L right? What it does is it lets you insert a
corner and its corresponding edge piece at the same time, allowing you
to essentially do 2 layers at once. 

It depends on where you want the cross. Like the 1st step is always
just to solve the cross. I choose to solve the cross on the bottom
because then I'm looking for the F2L pairs on the top which is easier
to see. Some people choose to hold the cross in the left hand but I
don't really like that. I'm not saying you have to solve it on the
bottom but whatever you prefer, the F2L methods vary depending on that.

Anyways, F2L for beginners, I started with the algorithms on
Speedcubing.com: http://www.speedcubing.com/f2l.html that page allows
you to choose the method for whatever side you prefer to solve the
cross. The site's nice because it gives you a printable page of the
algorithms with all of them on 1 single page so you can put it in your
pocket and what not.

Don't worry about the 3 look and 4 look yet until you've somewhat
mastered the F2L. Those are methods to solving the last layer. I'm
assuming that you learned how to do the last layer by first flipping
the edges of the last layer up, moving them to their right places,
then moving the corners to their right places and then individually
flipping those up. Basically what these methods do is save you a lot
of time and a lot of moves. Basically you can just flip all the pieces
face up with 1 or 2 steps, and then move all the pieces to their right
places with the last step. Learning this is essential if you want to
cube in under 60 seconds although since there is much to memorize, I
would first learn the F2L. 




The next step after you learn the F2L, is learning how to look ahead.
Basically to become efficient at the F2L you must be able to find the
next corner/edge pair while you're solving the 1st one. Like while
you're doing the cross you find the 1st corner/edge pair and the
moment you finish the cross you can go right into the F2L without
delay. While you're putting that pair in place, look for the next
pair, and the moment you're done with the 1st pair you can go right
into the 2nd pair without delay. To do this you must slow down your
F2L to give yourself time. Once you are able to look ahead, you can
start to speed up.

I don't know how to do it myself and I'm starting to try it just a few
days ago but it's really hard. Does anyone have any tips for Matt and
I? I just can't seem to do it. I'm slowing down but I'm still
struggling to keep track of the pieces. Usually I've found either an
edge or a corner, but I don't see the 2nd piece until after I finish
inserting the current pair, which ruins the entire point really.
Usually I see the pair but because of the nature of the F2L method I
use, I think I know where it is but after I finish inserting the
current pair, I find that the piece is actually somewhere on the
bottom layer somewhere else.

Phew that was long. Hope this helps you Matt and hope someone can help me!



--- In [email protected], David Pritts
<[EMAIL PROTECTED]> wrote:
>
> Jasmine/Matt -- at the moment, I solve the first layer and second
layer seperately. I took a look at a couple sites, but I'm not sure
which one to use... they seem a little difficult to follow. Any
suggestions for what sites I should visit for learning how to solve
F2L pairs? Please provide links beacuse I am not familiar with any of
the names of sites. 
>    
>   Also, what is meant by a "4 look method" or a "3 look method", etc? 
> 
>   Thanks!
>    
>   David
> Matt Moberly <[EMAIL PROTECTED]> wrote:
>   Right on.  F2L pairs is your definite next step.  I was using your
method
> and picked up Fridrich in manageable chunks using the following steps:
> 
> I learned F2L pairs from Fridrich's site and stuck to the 4LLL until
I had a
> consistent sub 30 time on F2L.  F2L pairs is easy to learn on its own
> because you can set each algorithm up to practice quickly.  I didn't
move on
> from each algorithm until I really understood how it worked.  That
helps a
> ton in reducing your decision making time for each pair.
> 
> Then I created a sort of 3 look LL method by orienting edges first
using my
> old method and using Fridrich to orient the corners and permute the LL.
> There are only 6 Fridrich LL orientation algorithms where all edges are
> already oriented, so it seemed like a good small chunk to learn,
instead of
> trying to memorize all 41 or w/e at once.  I had to break the Fridrich
> method into reasonable chunks to keep from giving up. :-)  But I
went from 3
> min. solves using your method to sub 60 very quickly.
> 
> - Matt
> 
> 
> On 1/6/06, Jasmine Lee <[EMAIL PROTECTED]> wrote:
> >
> >  Sub-60s is definitely possible with a 4-look LL. I used to solve
with a
> > 4-look LL and didn't really bother learning more LL algorithms until I
> > got my average under 60s.
> >
> > It's possible to go much faster than 60s with 4-look LL. I've seen
> > people do 30s solves with a 4-look LL!
> >
> > Are you solving with F2L pairs? If not then I'd advise that would be a
> > very valuable next step. F2L pairs are not that difficult to work
out on
> > your own and they'll really improve your solve times once you get the
> > hang of them.
> >
> > BTW, re working stuff out on your own (just referring to another
> > discussion string on the group), I feel pretty strongly about this
with
> > regard to the F2L. Even now I never use an F2L trick unless I
understand
> > exactly how it works. :)
> >
> > Jasmine
> > http://speedcuber.blogspot.com
> >
> >
> > On Thu, 5 Jan 2006 21:06:50 -0800 (PST), "David Pritts"
> > <[EMAIL PROTECTED]> said:
> > >
> > > Are you sure? It seems like it would be absolutely ridiculous to
> > > cut down the time that much. Even if I did no thinking or
> > > looking at the cube at all, but instead just always knew exactly
> > > which algorithm to use instantly, I think the way I'm doing it
> > > now would still take over a minute...
> > >
> > >   any other thoughts?
> > >
> > >   And even so, I'll eventually want to start getting more
> > > advanced and using some of the methods that you guys use... the
> > > methods which allow you to do cubes in 20 seconds.
> > >
> > >   For the time being, I'm looking for any methods which are
> > > slightly faster than my current method, but I'd rather not try
> > > to learn any of the hardest methods first.
> > >
> > >   Let me know.. thanks!
> > >
> > >   David
> > >
> > >   -----------------------
> > >
> > >   thebunze  wrote:
> > > with that method you use now, you could get less than 60 seconds
> > >
> > > David Pritts <[EMAIL PROTECTED]> wrote:  Hey -- Jason, you
> > > said that I should learn the ROUx method... so you recommend
> > > just going to [1]http://grrroux.free.fr/method/Intro.html and
> > > learning the method there?
> > >
> > >   I am just getting to the point where I can solve the cube
> > > consistently without having to look at any references (thanks to
> > > the help provided by many of you who have answered my questions
> > > in the past few days). My method is:
> > > -Solve first 2 layers
> > >   -Solve the cross of the bottom layer
> > >   -Get the LL corners in the right place
> > >   -Get the LL corners rotated correctly
> > >   -Switch any incorrect corners
> > >
> > >   I am starting to get pretty good at this, but I know there is
> > > little I can do besides getting faster with my algorithms and
> > > cutting down time doing the first layer. I can do it in about 4
> > > minutes usually, but I want to start learning more advanced
> > > methods.
> > >
> > >   I'm not looking to be the best cuber ever or anything, but I
> > > would like to at least get my average down to 90 seconds or 2
> > > minutes.
> > >
> > >   What are the most common methods that you guys use, how
> > > difficult are they to learn and use, and how fast are they?
> > >
> > >   thanks!!
> > >
> > >   -David
> > > __________________________________________________
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