bpa wrote: 
> If the problem is due to network and data underrun I think you'll need
> to enable network.protocol.slimproto to INFO to get proper messages in
> server.log.  It'll generate lots of message but note the time player
> stops and then look in the log around the same timestamp (probably up to
> 2-3 mins before).
> 
> edit:
> 
> Looked at code - player.source to INFO should just record underrun error
> if they happen.  This will be better than the slimproto message.

Well of course, since starting logging it has worked perfectly!
:confused:

How does technology do that...?

The only other thing I changed in passing was to increase 'Synchronized
Players Startup Delay (ms)' to 500...

Fingers crossed!


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