On 3 June 2011 05:14, Fabien Chéreau <[email protected]> wrote: > Hey all, > after I saw Bogdan's remark about the top left corner getting full > when an object is selected, I tried to make a list of things we'd like > to improve in the GUI, and I came so far to this: > - Change the selected object info in top left corner: it's currently > unclear, I suspect that most of our users don't understand most of the > displayed numbers, and there is no explanation about them. Also it > would be good to be able to display more stuff there, maybe link on > wikipedia etc..
Agreed. The flags for info to include here, which we presently only use to "none", "brief" or "all", could be turned into a list of checkboxes so we can let people have finer grained control about what to display. Not sure quite how to make a GUI for that though, although there should probably be a little "?" button next to each one with a description. Maybe we can have a very small / non-intrusive button with the info which opens the appropriate config dialog at the right place. Making the info text click-able would be nice too - perhaps to add a context menu - it would be nice to be able to copy-paste this info. > - Find a way to add more buttons in the bottom bar. When all plugins > are loaded it's crowded, also there are features like grids for each > reference frames which should/could be grouped. Some ideas: groups would have a single button which when clicked expands the group at 90 degrees to the main toobar. Second click to select default button for sub-menu, or click another button to select that. Last selected button remembered as default button for menu? > I was thinking maybe > to open sub-menus when right/long clicking on some buttons. For cramming a lot of controls into a fairly small space, have a look at the new blender interface - they did a good job with the recent gui re-design. perhaps we can take some ideas from there? > - Better way to control time. The only good way so far is to use the > keys, we could maybe improve that, somehow by clicking/dragging on the > time in the bottom bar (?) We must be careful not to break the existing [working well] keys. We can try mouse wheel or drag on the time to change sim time. perhaps depending on where on the time one clicks, the drag could affect the time or date. Shift/control-click modifiers might determine if increments are small/large or perhaps solar/sidereal. > - Support right to left languages properly. > - And of course fix the f**** font display bugs..... > > other things? Special button sub-class which opens a plugin config dialog on right-click. All configurable plugins which have toolbar buttons should be able to do this. > I may get fundings in the next months from Nokia to work on a > demonstration QML-based GUI, so it could be the good time to > experiment new things! Interesting. I didn't play with the QML GUI options. > Fabien ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
