I tried on two different iOS devices (iPhone 8 plus, iPad Pro) and wasn't able to reproduce the issue.
The only thing that I saw in the log that looked odd was this: >> CAEAGLLayer was resized between makeCurrent and swapBuffers, skipping flush >> QIOSContext failed to make complete framebuffer object >> (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) And I have no idea what might trigger this 🤷🏼♂️ Given that it went away for you as well, I think I'll call the activity so far "sufficient testing" (after all, there aren't any actual UI changes) and will release the two mobile apps today. Thanks everyone /D > On Aug 3, 2022, at 1:37 AM, Martin wrote: > > I did a install from TestFlight over the current stable version. After > removing the installed version and a fresh install, it is working again. > > Kind regards, > > Martin de Weger > >> Op 3 aug. 2022, om 10:02 heeft JB2Cool het volgende geschreven: >> >> That's looking good for me, it certainly fixes the OSMC deco model issue at >> least (tested on hwOS Tech and hwOS Sport). I could download off both >> computers and sync with cloud storage. I've not done any extensive testing >> but i can't seem to reproduce the portrait/landscape issue that Martin >> mentioned. >> >> JB >> >> On Wed, 3 Aug 2022 at 06:24, Martin wrote: >> I did some light testing and was able to either crash or temporarily freeze >> subsurface on my iPhone. I can reproduce this. >> >> When I’m in a dive and turn the phone to landscape (long side down), tap on >> the graph (to see if it opens just the image, which it doesn’t) and turn the >> phone back to a normal position, the app crashes or will freeze for a few >> seconds. I did copy the log below, don’t know if it helps. >>
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