Hi Dirk,

> On 2. Dec 2025, at 16:13, Dirk Hohndel <[email protected]> wrote:
> 
> Well, we're making progress.
> How did you install Qt 6 ?
> I worry that you may have done so using home-brew which would explain some of 
> your problems.
> Please install the actual Qt Company macOS version, ideally in a separate 
> path like /opt/Qt/ , and then call the build process again (the full script), 
> starting with an empty directory. I want to make sure we really sort out the 
> dependencies and make this truly reproducible.

This so far did not work: I had downloaded a fresh Qt using Qt’s own installer 
and placed it in ~/Qt but that was not picked up. On my work Mac, this lead to 
a build failure but once I had installed qt@6 using homebrew the build 
succeeded (similar for libftdi). I did not create any symlinks (wasn’t that 
required at some point in the past?). How can I force it to use the Qt in my 
home directory?

> 
> For example, at no point in the process should there have been a y/n question 
> for you to answer...
> 
> The binary this produces (tested with the official Qt 6.8.3 binaries and the 
> official Qt 6.10.1 binaries) has working maps, working bluetooth, working 
> MTP, working ftdi (all tested here).
> 
> As for the user manual, I am half way there with a replacement solution for 
> that. It's not perfect, but will likely meet the "good enough" standard.

Which direction are you pursuing here?

> 
> As for printing, I'm looking at options, but let's repeat myself, just in 
> case this wasn't clear earlier:
> 
> QtWebEngine is not an option. 
> 
> We can remove that from the build to simplify the source code. Adding 10x the 
> size of everything else in the combined bundle for printing is not remotely 
> reasonable. So let's please not spend any more time on this.
> 

understood. 

What is the perspective regarding Webkit and Qt6?

Best
Robert
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