2011/9/17 Gary Martin <[email protected]>: > On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote: > >> >> >> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin <[email protected]> >> wrote: >> Hi Gonzalo, >> >> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote: >> >> > I have uploaded a new version of Memorize [1], >> > with the changes we discussed in irc today, and a few more fixes. >> > * Auto save of modified games (but no demos) >> > * Alerts with new texts. >> > * Change to equal tiles mode fixes. >> > * Remove hippo dependency. >> > Any feedback is welcomed >> >> Just managed to take a quick look tonight. On an XO the Stop button falls >> off the toolbar into the overflow menu. Couple of suggestions to rectify it: >> >> - Use separator.set_size_request(0, -1) on the invisible separator that is >> used to push the Stop button to the right, otherwise it takes up some space >> and can trigger an overflow. >> >> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon >> >> >> Thanks! Just in time to the release :) >> I needed remove the intermediate separator and do the set_size_request, but >> we will have problems with other languages. >> The spanish translation of 'Load demo games' is 'Cargar juegos de >> demostracion' and two buttons are out :( > > Damn :-( :-( Keep getting caught out by toolbar text translations. > > Manuel: Pester/remind me about adding a new HIG recommendation to avoid using > text in the toolbars unless there is plenty of free space available, this one > has caught us several times already.
Yes Gary, I was also thinking that we should add this advice in Sugar's HIG > >> May be we can use a collection button (with a box, like in abacus or turtle >> art? > > Yes, I guess is the option we now have. We will need an icon, or icons for > the current 3 demo games. We could use a single icon like TamTam Synth's > sound presets (a memorise like document would do), or try for a custom icon > for each game like Walter tried for Abacus – if there are good candidates > (addition, letters, sounds). As we are already late, I can try to do this change before monday meeting. Gonzalo, if you updated the patches, please send them to me. > Raises an interesting issue regarding disabling of a primary toolbar icon > with a secondary palette, or do we just disable the demo game buttons on the > secondary palette. Need to watch for corner cases, e.g if the demo game > secondary toolbar is already open when a user clicks customize. Perhaps we do > not need to disable the demo game selection now that we have the warning > message (i.e. allow users to load in different demo games so they can > see/edit the cards directly in customise mode)? > >> Some suggested string changes: >> >> - 'Click for non equal pairs' should be 'Set non equal pairs' >> >> - 'Click for equal pairs' should be 'Set equal pairs' >> >> - 'Click for ungrouped game' should be 'Set ungrouped game' >> >> - 'Click for grouped game' should be 'Set grouped game' >> >> >> Perfect, applied. >> >> Other than that it's looking good! :) >> >> I will try to publish one new version tomorrow. >> May be the Monday we can discuss the demos combo substitution in the Design >> chat. > > Sure. Do we still have time before we need to make an official release? > > Regards, > --Gary > >> >> Gonzalo >> > > -- .. manuq .. _______________________________________________ Sugar-devel mailing list [email protected] http://lists.sugarlabs.org/listinfo/sugar-devel

