2011/9/17 Gary Martin <[email protected]>:
> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
>
>>
>>
>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin <[email protected]> 
>> wrote:
>> Hi Gonzalo,
>>
>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>>
>> > I have uploaded a new version of Memorize [1],
>> > with the changes we discussed in irc today, and a few more fixes.
>> > * Auto save of modified games (but no demos)
>> > * Alerts with new texts.
>> > * Change to equal tiles mode fixes.
>> > * Remove hippo dependency.
>> > Any feedback is welcomed
>>
>> Just managed to take a quick look tonight. On an XO the Stop button falls 
>> off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>>
>> - Use separator.set_size_request(0, -1) on the invisible separator that is 
>> used to push the Stop button to the right, otherwise it takes up some space 
>> and can trigger an overflow.
>>
>> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon
>>
>>
>> Thanks! Just in time to the release :)
>> I needed remove the intermediate separator and do the set_size_request, but 
>> we will have problems with other languages.
>> The spanish translation of 'Load demo games' is 'Cargar juegos de 
>> demostracion' and two buttons are out :(
>
> Damn :-( :-( Keep getting caught out by toolbar text translations.
>
> Manuel: Pester/remind me about adding a new HIG recommendation to avoid using 
> text in the toolbars unless there is plenty of free space available, this one 
> has caught us several times already.

Yes Gary, I was also thinking that we should add this advice in Sugar's HIG

>
>> May be we can use a collection button (with a box, like in abacus or turtle 
>> art?
>
> Yes, I guess is the option we now have. We will need an icon, or icons for 
> the current 3 demo games. We could use a single icon like TamTam Synth's 
> sound presets (a memorise like document would do), or try for a custom icon 
> for each game like Walter tried for Abacus – if there are good candidates 
> (addition, letters, sounds).

As we are already late, I can try to do this change before monday
meeting.  Gonzalo, if you updated the patches, please send them to me.

> Raises an interesting issue regarding disabling of a primary toolbar icon 
> with a secondary palette, or do we just disable the demo game buttons on the 
> secondary palette. Need to watch for corner cases, e.g if the demo game 
> secondary toolbar is already open when a user clicks customize. Perhaps we do 
> not need to disable the demo game selection now that we have the warning 
> message (i.e. allow users to load in different demo games so they can 
> see/edit the cards directly in customise mode)?
>
>>  Some suggested string changes:
>>
>> - 'Click for non equal pairs' should be 'Set non equal pairs'
>>
>> - 'Click for equal pairs' should be 'Set equal pairs'
>>
>> - 'Click for ungrouped game' should be 'Set ungrouped game'
>>
>> - 'Click for grouped game' should be 'Set grouped game'
>>
>>
>> Perfect, applied.
>>
>> Other than that it's looking good! :)
>>
>> I will try to publish one new version tomorrow.
>> May be the Monday we can discuss the demos combo substitution in the Design 
>> chat.
>
> Sure. Do we still have time before we need to make an official release?
>
> Regards,
> --Gary
>
>>
>> Gonzalo
>>
>
>



-- 
.. manuq ..
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