Thanks, Gary Gonzalo
2011/9/19 Gary Martin <garycmar...@googlemail.com> > On 18 Sep 2011, at 03:29, manuel quiñones wrote: > > > 2011/9/17 Gary Martin <garycmar...@googlemail.com>: > >> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote: > >> > >>> > >>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin < > garycmar...@googlemail.com> wrote: > >>> Hi Gonzalo, > >>> > >>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote: > >>> > >>>> I have uploaded a new version of Memorize [1], > >>>> with the changes we discussed in irc today, and a few more fixes. > >>>> * Auto save of modified games (but no demos) > >>>> * Alerts with new texts. > >>>> * Change to equal tiles mode fixes. > >>>> * Remove hippo dependency. > >>>> Any feedback is welcomed > >>> > >>> Just managed to take a quick look tonight. On an XO the Stop button > falls off the toolbar into the overflow menu. Couple of suggestions to > rectify it: > >>> > >>> - Use separator.set_size_request(0, -1) on the invisible separator that > is used to push the Stop button to the right, otherwise it takes up some > space and can trigger an overflow. > >>> > >>> - We can drop the separator between 'Restart Game' and the 'Equal > Pairs' icon > >>> > >>> Thanks! Just in time to the release :) > >>> I needed remove the intermediate separator and do the set_size_request, > but we will have problems with other languages. > >>> The spanish translation of 'Load demo games' is 'Cargar juegos de > demostracion' and two buttons are out :( > >> > >> Damn :-( :-( Keep getting caught out by toolbar text translations. > >> > >> Manuel: Pester/remind me about adding a new HIG recommendation to avoid > using text in the toolbars unless there is plenty of free space available, > this one has caught us several times already. > > > > Yes Gary, I was also thinking that we should add this advice in Sugar's > HIG > > > >> > >>> May be we can use a collection button (with a box, like in abacus or > turtle art? > >> > >> Yes, I guess is the option we now have. We will need an icon, or icons > for the current 3 demo games. We could use a single icon like TamTam Synth's > sound presets (a memorise like document would do), or try for a custom icon > for each game like Walter tried for Abacus – if there are good candidates > (addition, letters, sounds). > > > > As we are already late, I can try to do this change before monday > > meeting. Gonzalo, if you updated the patches, please send them to me. > > As discussed in todays design meeting, here is the collection style icon > for a menu palette to replace the current memorize combo box for access to > demo games (the resolves the issue with translated text overflowing the > toolbar): > > > > > > > > Regards, > --Gary > > >> Raises an interesting issue regarding disabling of a primary toolbar > icon with a secondary palette, or do we just disable the demo game buttons > on the secondary palette. Need to watch for corner cases, e.g if the demo > game secondary toolbar is already open when a user clicks customize. Perhaps > we do not need to disable the demo game selection now that we have the > warning message (i.e. allow users to load in different demo games so they > can see/edit the cards directly in customise mode)? > >> > >>> Some suggested string changes: > >>> > >>> - 'Click for non equal pairs' should be 'Set non equal pairs' > >>> > >>> - 'Click for equal pairs' should be 'Set equal pairs' > >>> > >>> - 'Click for ungrouped game' should be 'Set ungrouped game' > >>> > >>> - 'Click for grouped game' should be 'Set grouped game' > >>> > >>> > >>> Perfect, applied. > >>> > >>> Other than that it's looking good! :) > >>> > >>> I will try to publish one new version tomorrow. > >>> May be the Monday we can discuss the demos combo substitution in the > Design chat. > >> > >> Sure. Do we still have time before we need to make an official release? > >> > >> Regards, > >> --Gary > >> > >>> > >>> Gonzalo > >>> > >> > > > > -- > > .. manuq .. > > >
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