On 18 Sep 2011, at 03:29, manuel quiñones wrote:

> 2011/9/17 Gary Martin <[email protected]>:
>> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
>> 
>>> 
>>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin <[email protected]> 
>>> wrote:
>>> Hi Gonzalo,
>>> 
>>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>>> 
>>>> I have uploaded a new version of Memorize [1],
>>>> with the changes we discussed in irc today, and a few more fixes.
>>>> * Auto save of modified games (but no demos)
>>>> * Alerts with new texts.
>>>> * Change to equal tiles mode fixes.
>>>> * Remove hippo dependency.
>>>> Any feedback is welcomed
>>> 
>>> Just managed to take a quick look tonight. On an XO the Stop button falls 
>>> off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>>> 
>>> - Use separator.set_size_request(0, -1) on the invisible separator that is 
>>> used to push the Stop button to the right, otherwise it takes up some space 
>>> and can trigger an overflow.
>>> 
>>> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' 
>>> icon
>>> 
>>> Thanks! Just in time to the release :)
>>> I needed remove the intermediate separator and do the set_size_request, but 
>>> we will have problems with other languages.
>>> The spanish translation of 'Load demo games' is 'Cargar juegos de 
>>> demostracion' and two buttons are out :(
>> 
>> Damn :-( :-( Keep getting caught out by toolbar text translations.
>> 
>> Manuel: Pester/remind me about adding a new HIG recommendation to avoid 
>> using text in the toolbars unless there is plenty of free space available, 
>> this one has caught us several times already.
> 
> Yes Gary, I was also thinking that we should add this advice in Sugar's HIG
> 
>> 
>>> May be we can use a collection button (with a box, like in abacus or turtle 
>>> art?
>> 
>> Yes, I guess is the option we now have. We will need an icon, or icons for 
>> the current 3 demo games. We could use a single icon like TamTam Synth's 
>> sound presets (a memorise like document would do), or try for a custom icon 
>> for each game like Walter tried for Abacus – if there are good candidates 
>> (addition, letters, sounds).
> 
> As we are already late, I can try to do this change before monday
> meeting.  Gonzalo, if you updated the patches, please send them to me.

As discussed in todays design meeting, here is the collection style icon for a 
menu palette to replace the current memorize combo box for access to demo games 
(the resolves the issue with translated text overflowing the toolbar):

<<inline: memorize-collection.png>>


<<inline: memorize-collection.svg>>


Regards,
--Gary

>> Raises an interesting issue regarding disabling of a primary toolbar icon 
>> with a secondary palette, or do we just disable the demo game buttons on the 
>> secondary palette. Need to watch for corner cases, e.g if the demo game 
>> secondary toolbar is already open when a user clicks customize. Perhaps we 
>> do not need to disable the demo game selection now that we have the warning 
>> message (i.e. allow users to load in different demo games so they can 
>> see/edit the cards directly in customise mode)?
>> 
>>>  Some suggested string changes:
>>> 
>>> - 'Click for non equal pairs' should be 'Set non equal pairs'
>>> 
>>> - 'Click for equal pairs' should be 'Set equal pairs'
>>> 
>>> - 'Click for ungrouped game' should be 'Set ungrouped game'
>>> 
>>> - 'Click for grouped game' should be 'Set grouped game'
>>> 
>>> 
>>> Perfect, applied.
>>> 
>>> Other than that it's looking good! :)
>>> 
>>> I will try to publish one new version tomorrow.
>>> May be the Monday we can discuss the demos combo substitution in the Design 
>>> chat.
>> 
>> Sure. Do we still have time before we need to make an official release?
>> 
>> Regards,
>> --Gary
>> 
>>> 
>>> Gonzalo
>>> 
>> 
> 
> -- 
> .. manuq ..

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