Hi Everyone,

Does anyone have any experience recording B-Format with multiple microphones 
set to specific polar patterns (i.e. if you don’t have access to an ambisonic / 
tetramic?). Is it possible? If so, what are some of the issues / problems with 
this approach?

Thanks,

Richard

> On Feb 28, 2015, at 12:00 PM, sursound-requ...@music.vt.edu wrote:
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> Today's Topics:
> 
>   1. AES 57th International Conference's Future Of Audio
>      Entertainment Technology (Martin Leese)
>   2. Sound Thief N (Bradley Saulteaux)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Fri, 27 Feb 2015 12:48:18 -0700
> From: Martin Leese <martin.le...@stanfordalumni.org>
> To: sursound@music.vt.edu
> Subject: [Sursound] AES 57th International Conference's Future Of
>       Audio   Entertainment Technology
> Message-ID:
>       <caazqgd_17he-7ndgxtxmn7jdoqkdevmqgsmpgb+zfn6ybq3...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
> 
> AES 57th International Conference's Future Of Audio Entertainment Technology
> 
> http://livedesignonline.com/aes-57th-international-conferences-future-audio-entertainment-technology
> http://www.aes.org/conferences/57/
> 
> ? As the AES hosts its 57th International Conference next month on the
> ?Future of Audio Entertainment Technology: Cinema, Television, and the
> Internet,? a special emphasis will be placed on audio?s next big
> horizon: immersive sound formats ?
> 
> The Audio Engineering Society hosts its 57th International Conference,
> the ?Future of Audio Entertainment Technology: Cinema, Television, and
> the Internet,? on Friday, March 6 through Sunday, March 8, 2015, in
> Hollywood, California, at the renowned TCL Chinese 6 Theatres. The
> conference will feature the AES?s first-ever Immersive Audio Day
> (Sunday, March 8), an entire conference day packed with panels,
> papers, workshops and demonstrations focusing on one of the most
> active new areas of audio technology: immersive sound.
> ...
> Object-based audio, which is a key foundational element in immersive
> sound, will be addressed by three specialists from the University of
> Music and Performing Arts in Graz, Austria, through the presentation
> of the paper ?Producing 3D Audio in Ambisonics.? The presentation will
> offer an overview of the current state-of-the-art in Ambisonics,
> including content production using Ambisonic main microphone arrays,
> or panning of virtual sources, spatial effects, and reproduction by
> loudspeakers and headphones.
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Fri, 27 Feb 2015 14:50:53 -0700
> From: Bradley Saulteaux <brads...@gmail.com>
> To: sursound@music.vt.edu
> Subject: [Sursound] Sound Thief N
> Message-ID:
>       <cajnatn-margdd6+ztzuig0ybzm8jkr+mls-durzp4qcpfi1...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> 
> Hello All,
> 
> I've successfully mated Core Sound's TetraMic with Zoom's H2n. A few
> features of the system:
> 
>   - XY stereo function still works by using the top two capsules and
>   end-fire micing. The XY angle is now a dramatic 120 degrees
>   - 4-channel recording requires de-matrixing and re-ordering, but the
>   sound is otherwise intact
> 
> A definite area of improvement:
> 
>   - The tetramic sends all four audio signals balanced, but the H2n
>   accepts four unbalanced signals. It's a tiny bit noisy inside the H2n using
>   balanced signals (when writing the the SD card)
> 
> Other than that the system sounds AMAZING. Send me an email if you have any
> questions.
> 
> 
> Kind Regards,
> 
> Bradley Saulteaux
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