Somme clarifications on the discussion below:

1. It is indeed possible we are not very clear in our web communication.
The main reason for that is that we try to address the average consumer
and we found out that it is very difficult to explain the various abstract
concepts of ambisonic, binaural, 3Dsound ...to the general public. So far,
the term  "360°" is what seems to best convey the notion of "3D Sound",
even if we all know that 360° represents a "2D" dimension in our
scientific minds ;-). We are opened to suggestion for other option ....
2. Our solution does elevation:  we can virtualize multiple sources with
or without advanced reverberation and out tracker does pitch, roll and
yaw.
3. Regarding the processing of B-format, we can actually process HOA
content (In our current iOS implementation, we have implemented HOA
processing up to 4th order - we can do more if needed).

By the way, for commercial demo purposes, we are interested to get high
quality HOA content. (I am especially interested by "Electro Pop" content
...). If you have some, do not hesitate to contact us.

Best


Xavier Bonjour
Co-founder & CEO
3D Sound Labs

-----Original Message-----
From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Stefan
Schreiber
Sent: mercredi 22 avril 2015 19:05
To: Surround Sound discussion group
Subject: Re: [Sursound] 3D Sound Labs Neoh headphones

Stefan Schreiber wrote:

> Dave Malham wrote:
>
>> Yep, interesting indeed - but they don't once mention the height
>> dimension, always talking about 360 degrees which implies planar
>> only. Is this, I wonder, just an accidental omission or is the system
>> really limited this way? Seems unlikely given the 9 axes
>> motion/position sensor they have, but.....
>>
>>
>>   Dave
>>
>>
>>
>
> ?
>
>> What is 3D sound
>>
>> What we call 3D sound is the real life’s sound. With Neoh headphones,
>> we have ability to reproduce a sound that will appear to come from
>> anywhere we want it to come from. We create a full artificial
>> environment (360°) with sound sources you will perceive as coming
>> from any distance or direction.
>>
>
>> Some new 3D audio formats are coming up, with even more virtual sound
>> sources and a large number of speakers to reproduce them. Get ready !
>> Neoh breaks the barrier of having a limited amount of sound source.:
>> You will be completely immersed in the sound.
>
>
> Source:
> http://3dsoundlabs.com/en/how-does-it-work/#psychoacoustique


Ok, they could be a bit clearer. They could refer to anything specific
"above" 5.1/7.1, what they avoided. They could maybe have mentioned
Ambisonics, but most people never heard about.

Therefore "3D audio formats" and "immersive".

They could connect the headphones to a (binaural...) Mpeg-H 3DA decoder,
but same story here: The potential customers probably never have heard of
"Mpeg 3DA". The music industry or what remains doesn't know a lot if
anything, etc.

In fact: 3D Sound Labs should license (or obtain) a few real 3D audio
recordings, for demonstrational purposes. (We are getting into marketing
related questions.)

Best,

Stefan

P.S.: Which gives some urgency to the question how to improve Ambisonics
decoders, and especially binaural Ambisonics decoders. You know that I
have said this again and again. Don't want to complain too much "in
public", even if...     ;-)

P.S. 2: "You have been living in a flat dream-world, Neoh..."       :-D

--------------------------------------------------------------------------
---------------------

>
> It is up to you or anybody to publish a wonderful (head-tracking) B
> format ---> binaural decoder... In fact, there should be a couple of
> people on this list who already have done this... :-)
>
>
> Best,
>
> Stefan
>
>
>
>> On 22 April 2015 at 15:41, Eero Aro <eero....@dlc.fi> wrote:
>>
>>
>>
>>> Hmm... Interesting:
>>>
>>> http://3dsoundlabs.com/en/
>>> http://3dsoundlabs.com/en/how-does-it-work/#psychoacoustique
>>>
>>> Eero
>>>
>>
>
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