> Out of curiosity: What limitations do they typically hit that makes them move > to SVG? >
Of course it depends what they're doing, but a couple things that come to mind: 1. Canvas is pixel-based, you have to draw and redraw literal pixels: the vector objects available with SVG are quite often very convenient. 2. One place canvas doesn't go far is text... You don't get to style the text with CSS but some extreme subset (you basically set the font, color, size, and a couple of other attributes of the canvas context before calling fillText or strokeText.) Max ------------------------------------ ----- To unsubscribe send a message to: svg-developers-unsubscr...@yahoogroups.com -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: svg-developers-dig...@yahoogroups.com svg-developers-fullfeatu...@yahoogroups.com <*> To unsubscribe from this group, send an email to: svg-developers-unsubscr...@yahoogroups.com <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/