> Out of curiosity: What limitations do they typically hit that makes them move 
> to SVG?
>

Of course it depends what they're doing, but a couple things that come to mind:

1. Canvas is pixel-based, you have to draw and redraw literal pixels: the 
vector objects available with SVG are quite often very convenient.

2. One place canvas doesn't go far is text... You don't get to style the text 
with CSS but some extreme subset (you basically set the font, color, size, and 
a couple of other attributes of the canvas context before calling fillText or 
strokeText.)

Max






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