"Lee K. Seitz" wrote: > > Hugh Falk boldly stated: > > > >By the way, Catacomb Abyss is definitely the forefather of Wolfenstein...you > >can see the similarities, but it is by no means a killer game. It is slow > >and crude...but it definitely had potential. > > I played a pre-Wolfenstein FPS back in the early '90s that I've > forgotten the name of. You were piloting a 'mech in an underground > maze. It was strictly one-on-one and the big feature was modem > support. (Without a modem, you fought against the computer, IIRC.) > It wasn't smooth scrolling, though. It was more like the first person > RPGs where you "jump" a square at a time. But unlike the RPGs, this > was real-time. (Anybody remember the name?)
Yep, you're thinking of Megatron VGA. View more details here: http://www.mobygames.com/game/sheet/gameId,1056/ God, I love MobyGames. Anyone got another obscure game question? Bring it on!! :-) > I guess the FPS genre has actually been around a lot longer than Wolf > 3D, it just came into the primetime then. Even the Atari 2600 had a > FP (no S, though) game. It was for the Supercharger, an add-on device > that loaded games from tape and gave developers and extra 2K to work > with (6K vs. 4K), and called Escape from the Mindmaster. Yep, it was wizardry-like dungeon maze walls. But FPS existed as early as Battlezone, if you want to get technical. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/