Hugh Falk wrote: > > Absolutely, my favorite is one called Midi Maze, which is actually a > precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed > for 16-player deathmatches. Many of you never heard of it because it was an > Atari ST game only. It was ST only because it required you to create a > network using the built in MIDI ports. You could hook together 16 STs and > have a true FPS deathmatch using various mazes. You could even create your > own mazes. You could also designate one ST to act as an overhead cam of the > entire battle. Really a great game for its time. You can see a pic and > read a little more here if you're interested:
This game is one of my most favorite hacks of all time. Using the MIDI thru port to cobble together a serial-based network is brilliant! Another favorite hack of mine was any game that produced digitized sound using just the internal speaker when the computer itself did *not* have any specialized sound hardware. The technique, common across many platforms (Apple and IBM at least), can be roughly described as "pulsing the speaker faster than it can physically respond". -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/