> Yes, but since those games are just Sierra-style games with verbs and nouns > you can pick from a list, it's still a derivative from IF (except this time > the parser forces a limited subset of words you can choose from, in a very > specific two-word combo). The "pick words from a list"-style adventure system > was no better than Sierra's. What made Lucasarts games worth playing, > thankfully, were the clever and engaging storylines and puzzles, which were > good enough to force people through the awful interface.
But by that logic, you could say that a game like Jack the Nipper, or Garfield: Big Fat Hair Deal were derivatives of IF as well, since you went through the game, and with the correct selection of moves (to pick up, and drop items, talk to characters, etc.) you went through a story. The interface had just changed from words typed in or chosen from a list to words chosen by specific joystick and fire button combos. It seems that any game that tells a story and has the character influence that story in any way beyond just jumping and running would be an IF. That just completely ignores the actual play mechanics which are what a "Genre" is supposed to be defining. Karl Kuras ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/