Hackers, by Steven Levy is a great book, and has an entire chapter on
the creation of Spacewar. The entire book is online, and here is a link
to the spacewar chapter.

http://www.stanford.edu/group/mmdd/SiliconValley/Levy/Hackers.1984.book/Chapter3.html


Edward Franks wrote:
> 
> On Wednesday, January 22, 2003, at 05:26  PM, Jim Leonard wrote:
> [Snip
> > You've presented some strong arguments and I'm going to have to think
> > about
> > them before coming up with a rebuttal.  But first let me pose some
> > situations
> > and questions:
> >
> > 1. Adventure was the first computer game, yes?
> 
>         Nope.  :)  Space War was (circa 1960).  MIT students meet the PDP-1
> and the cathode-ray tube.
> 
> >   It was not an RPG.  So
> > computer adventure games came before computer RPGs, right?
> 
>         Yes.  However, adventure games came from pen-n-paper RPGs.  From the
> _first_ pen-n-paper RPG to be exact which started a whole new game
> genre.  The reason I'm pointing stuff out that is outside computer
> games is that in the case of Adventure there is no prior computer game
> influences for it.  You have to look outside of computer games to see
> what the influences/lineages was.
> 
> > 2. The Adventure genre encompasses *all* fantasy-style gaming.  So RPG
> > fits
> > into it, yes?  If not, why?
> 
>         No, because you you can have non-fantasy based RPGs.  Wasteland and
> Fallout for example.  (I'm assuming that you are using the term fantasy
> to mean the generic pseudo-medieval Tolkien-esque settings.)
> 
>         Like with fantasy, one of the problems with the word adventure is that
> it can mean a very, very broad category.  So broad that it can become
> meaningless.  (Role-playing has the same problem as you are basically
> playing a role in every game.)
> 
>         In fact, if you wanted to you could view the SSI Gold Box crpgs
> en-masse as the RPG system and each individual game as a particular
> adventure.  This would have a nice correspondence to the pen-n-paper
> world where the rules are the RPG and each module is the adventure.
> But this is really more having on an adventure rather than playing an
> "adventure" game.  :)  Darn those multiple word meanings.
> 
> --
> 
> Edward Franks
> 
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