It's still up on my news page (www.yois.biz/news). I still get pissed when I think about it or look at the package, so I don't think I'll retype it here.
----- Original Message ----- From: "John Romero" <[EMAIL PROTECTED]> To: "C.E. Forman" <[EMAIL PROTECTED]> Sent: Friday, January 09, 2004 10:23 PM Subject: RE: [SWCollect] Mt. Drash cassette and market value Hey there....what happened with Dan Kitchen? He was my exec producer on my GBA title about 6 months ago... I personally don't have respect for him after that debacle. - John -----Original Message----- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Friday, January 09, 2004 6:28 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value I've got a number of signed items, from authors I've tracked down on my own, and I consider them more valuable than an unsigned package in similar condition. Right now I'm still letting the wounds heal after my disastrous run-in with Dan Kitchen, but maybe down the road I'll take you up on the offer, John. B-) ----- Original Message ----- From: "John Romero" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 08, 2004 2:16 AM Subject: RE: [SWCollect] Mt. Drash cassette and market value > I have an interesting question for you guys.... > > Would you consigder a classic game more valuable if it was signed by the > author? > > If so, and you'd like your classic Apple II games signed, I might know > where the author is and could persuade him to sign em. :) > > I have a few old Apple II games signed by their authors and I've gotten > some nice reactions from them.... > > - john > > > The goal of the works of a genius' existance lies only in itself. > > > > -----Original Message----- > > From: Dan Chisarick [mailto:[EMAIL PROTECTED] > > Sent: Wednesday, January 07, 2004 2:51 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [SWCollect] Mt. Drash cassette and market value > > > > > > I saw what I think was a re-packaged Doriath in the last 2-3 > > months but > > other than that, zip. "Black Magic" for the Apple was the > > first Apple > > game I bought off ebay. That was 2+ years ago, and I might have only > > seen one since then. Superb game. Does not take long to > > beat. Tower > > of Myraglen has a puzzle where you can only enter a certain passage > > (rather early in the game too) at midnight. And that's > > midnight on the > > computer's system clock :) The first day I played it it > > happened to be > > near midnight, and I walked right in. The next day I couldn't figure > > out how to get in. > > > > > > On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote: > > > > >> Not to pick nits, but the "true" piece of art is the game code > > >> itself. The extras -- manual, cloth map, etc. -- are what make it > > >> collectable, but the art is the entire package, which includes the > > >> game. What good is the manual if you can't play? > > > > > > Perhaps I wasn't clear, I meant 'art' in reference to art > > collecting > > > mentioned earlier. Thus I was being quite literal - I collect 'box > > > art'. > > > > > >>> On the other hand, there are some games I have been searching for > > >>> for years and have not seen EVER on eBay (or anywhere else), even > > >>> once, thus making them even more rare than Akalabeth or Mt. Drash > > >>> technically. > > >>> And > > >>> when I come across one like this by some rare fluke, I may get it > > >>> for as > > >>> low as $10 (maybe no one else wants it, who knows). > > >> > > >> Like what, out of curiousity? > > > > > > One that immediately comes to mind is Destiny by Software > > Investments > > > Plus. Doriath was also incredibly difficult to find (an > > excellent C64 > > > game if you've never tried it). Got both cheap, but not > > until several > > > YEARS of searching eBay weekly. Also Tower of Myraglen and > > trolls and > > > Tribulations. Another C64 title, Spirit of the Stones, and > > Savage by > > > Rainbird/Microplay/Probe were also cheap but hard to find > > (not as hard > > > as the others though). Also Talisman by Polarware. Might > > and Magic I > > > pre-box version (was just sold as a huge manual with map > > and disks). > > > While I may have seen an odd loose disk for one or two of these, I > > > rarely saw one appear complete and as soon as I did, I > > grabbed it and > > > no one else seemed to want them > > > > > > Incidentally, here's a few games I have never once seen (other than > > > perhaps a loose disk) on eBay, in several years of > > searching - no idea > > > why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black > > > Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend > > > version), Crypts of Terror (In-Home software, saw loose > > disk once..), > > > Dungeons Dragons and Other perils (XLent software), > > Fraktured Faebles > > > (American Eagle), Gelfling Adventure (Sierra), Palace in > > Thunderland > > > (Micro Lab), Quarterstaff (Simulated Environment Systems, before > > > Infocom bought it), Secret of Easter Island (Three Sigma), Seventh > > > Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most > > Synergistic > > > Software early games, Spirit of Glenmore Castle (On > > Target), Troll's > > > Tale (Sierra), Zombies (Bram). And my personal holy grail > > of hard to > > > find games, Dungeons of Despair (Wizardry Zero??). There > > are very few > > > references to > > > this latter one, though it is on the Giant Game Programmers > > list, and > > > from what I can scrounge, this may have been a Wizardry I beta demo, > > > released to the Apple user group community as the game was > > being made? > > > Anyone know any more on this one? and as for the other games listed > > > here, have any of you ever seen any of them, ever, anywhere? Maybe > > > I've > > > just had bad luck? I suppose some of these, might not > > exist though I > > > know most do. Anyhow, these all appear to be rarer than > > Akalabeth and > > > friends. Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC > > > Rainbow ones... > > > > > > -- > > > ---------------------------------------------- > > > Howard Feldman, Author of The Search for Freedom > > > A Computer Fantasy Role-Playing Game > > > Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/ > > > > > > > > > > > ---------------------------------------------------------------------- > > > This message was sent to you because you are currently > > subscribed to > > > the swcollect mailing list. To unsubscribe, send mail to > > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > > Archives are available at: > > > http://www.mail-archive.com/[EMAIL PROTECTED]/ > > > > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently > > subscribed to the swcollect mailing list. To unsubscribe, > > send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe > > swcollect' Archives are available at: > > http://www.mail-> archive.com/[EMAIL PROTECTED]/ > > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/