It's still up on my news page (www.yois.biz/news).  I still get pissed when
I think about it or look at the package, so I don't think I'll retype it
here.

----- Original Message ----- 
From: "John Romero" <[EMAIL PROTECTED]>
To: "C.E. Forman" <[EMAIL PROTECTED]>
Sent: Friday, January 09, 2004 10:23 PM
Subject: RE: [SWCollect] Mt. Drash cassette and market value


Hey there....what happened with Dan Kitchen?  He was my exec producer on
my GBA title about 6 months ago... I personally don't have respect for
him after that debacle.

- John


-----Original Message-----
From: C.E. Forman [mailto:[EMAIL PROTECTED]
Sent: Friday, January 09, 2004 6:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

I've got a number of signed items, from authors I've tracked down on my
own,
and I consider them more valuable than an unsigned package in similar
condition.  Right now I'm still letting the wounds heal after my
disastrous
run-in with Dan Kitchen, but maybe down the road I'll take you up on the
offer, John.  B-)

----- Original Message ----- 
From: "John Romero" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 08, 2004 2:16 AM
Subject: RE: [SWCollect] Mt. Drash cassette and market value


> I have an interesting question for you guys....
>
> Would you consigder a classic game more valuable if it was signed by
the
> author?
>
> If so, and you'd like your classic Apple II games signed, I might know
> where the author is and could persuade him to sign em. :)
>
> I have a few old Apple II games signed by their authors and I've
gotten
> some nice reactions from them....
>
> - john
>
>
> The goal of the works of a genius' existance lies only in itself.
>
>
> > -----Original Message-----
> > From: Dan Chisarick [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, January 07, 2004 2:51 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [SWCollect] Mt. Drash cassette and market value
> >
> >
> > I saw what I think was a re-packaged Doriath in the last 2-3
> > months but
> > other than that, zip.  "Black Magic" for the Apple was the
> > first Apple
> > game I bought off ebay.  That was 2+ years ago, and I might have
only
> > seen one since then.  Superb game.  Does not take long to
> > beat.  Tower
> > of Myraglen has a puzzle where you can only enter a certain passage
> > (rather early in the game too) at midnight.  And that's
> > midnight on the
> > computer's system clock :)  The first day I played it it
> > happened to be
> > near midnight, and I walked right in.  The next day I couldn't
figure
> > out how to get in.
> >
> >
> > On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:
> >
> > >> Not to pick nits, but the "true" piece of art is the game code
> > >> itself. The extras -- manual, cloth map, etc. -- are what make it
> > >> collectable, but the art is the entire package, which includes
the
> > >> game.  What good is the manual if you can't play?
> > >
> > > Perhaps I wasn't clear, I meant 'art' in reference to art
> > collecting
> > > mentioned earlier.  Thus I was being quite literal - I collect
'box
> > > art'.
> > >
> > >>> On the other hand, there are some games I have been searching
for
> > >>> for years and have not seen EVER on eBay (or anywhere else),
even
> > >>> once, thus making them even more rare than Akalabeth or Mt.
Drash
> > >>> technically.
> > >>> And
> > >>> when I come across one like this by some rare fluke, I may get
it
> > >>> for as
> > >>> low as $10 (maybe no one else wants it, who knows).
> > >>
> > >> Like what, out of curiousity?
> > >
> > > One that immediately comes to mind is Destiny by Software
> > Investments
> > > Plus.  Doriath was also incredibly difficult to find (an
> > excellent C64
> > > game if you've never tried it).  Got both cheap, but not
> > until several
> > > YEARS of searching eBay weekly.  Also Tower of Myraglen and
> > trolls and
> > > Tribulations.  Another C64 title, Spirit of the Stones, and
> > Savage by
> > > Rainbird/Microplay/Probe were also cheap but hard to find
> > (not as hard
> > > as the others though).  Also Talisman by Polarware.  Might
> > and Magic I
> > > pre-box version (was just sold as a huge manual with map
> > and disks).
> > > While I may have seen an odd loose disk for one or two of these, I
> > > rarely saw one appear complete and as soon as I did, I
> > grabbed it and
> > > no one else seemed to want them
> > >
> > > Incidentally, here's a few games I have never once seen (other
than
> > > perhaps a loose disk) on eBay, in several years of
> > searching - no idea
> > > why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix,
Black
> > > Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend
> > > version), Crypts of Terror (In-Home software, saw loose
> > disk once..),
> > > Dungeons Dragons and Other perils (XLent software),
> > Fraktured Faebles
> > > (American Eagle), Gelfling Adventure (Sierra), Palace in
> > Thunderland
> > > (Micro Lab), Quarterstaff (Simulated Environment Systems, before
> > > Infocom bought it), Secret of Easter Island (Three Sigma), Seventh
> > > Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most
> > Synergistic
> > > Software early games, Spirit of Glenmore Castle (On
> > Target), Troll's
> > > Tale (Sierra), Zombies (Bram).  And my personal holy grail
> > of hard to
> > > find games, Dungeons of Despair (Wizardry Zero??).  There
> > are very few
> > > references to
> > > this latter one, though it is on the Giant Game Programmers
> > list, and
> > > from what I can scrounge, this may have been a Wizardry I beta
demo,
> > > released to the Apple user group community as the game was
> > being made?
> > > Anyone know any more on this one?  and as for the other games
listed
> > > here, have any of you ever seen any of them, ever, anywhere?
Maybe
> > > I've
> > > just had bad luck?  I suppose some of these, might not
> > exist though I
> > > know most do.  Anyhow, these all appear to be rarer than
> > Akalabeth and
> > > friends.  Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC
> > > Rainbow ones...
> > >
> > > --
> > > ----------------------------------------------
> > > Howard Feldman, Author of The Search for Freedom
> > > A Computer Fantasy Role-Playing Game
> > > Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/
> > >
> > >
> > >
> >
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> > > http://www.mail-archive.com/[EMAIL PROTECTED]/
> > >
> >
> >
> >
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> >
>
>
>
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