As standard procedure for the last few years I ask every seller to:
"Please pack in a box so the game isn't folded or crushed during
shipment."  I haven't had a problem since doing that.

Hugh

-----Original Message-----
From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
Sent: Saturday, January 10, 2004 12:16 PM
To: Software Collectibles Mailing List
Subject: Re: [SWCollect] Mt. Drash cassette and market value

Ow! Ow! Ow! Ow!  One of my most recent purchases was squashed like a 
bug.  And this was from someone who sells vintage games, not someone 
cleaning out the attic (no one here).  I wasn't overly concerned about 
the title's condition, but I sent a message that I would have happily 
paid more had I known it would be shipped in a thin plastic envelope.  
The reply was that they would have happily upgraded the carton had I 
offered to pay more.  Now there's a no-win argument.

The first time this happened to me I had a boilerplate reply stating my 
shipping requirements on every purchase going forward.  It was tedious 
(I eventually stopped) and even that wasn't 100% effective.  The only 
time I got shafted on ebay was some lady selling a bunch of goodies for 
a low price.  She had a religious theme to her auctions, and a link to 
her church.  When I said how I needed it shipped, she said it would 
take time.  Around then the negative feedback piled up (paid but no 
delivery) and eventually her account was summarily revoked.  Of course 
since it was past 30 days, no recourse.  Perhaps poor shipping was 
better than no shipping.

It just seems there's no rhyme or reason to this sort of thing.  I wish 
people were more paranoid about packaging.


On Jan 10, 2004, at 12:37 AM, C.E. Forman wrote:

> It's still up on my news page (www.yois.biz/news).  I still get pissed

> when
> I think about it or look at the package, so I don't think I'll retype 
> it
> here.
>
> ----- Original Message -----
> From: "John Romero" <[EMAIL PROTECTED]>
> To: "C.E. Forman" <[EMAIL PROTECTED]>
> Sent: Friday, January 09, 2004 10:23 PM
> Subject: RE: [SWCollect] Mt. Drash cassette and market value
>
>
> Hey there....what happened with Dan Kitchen?  He was my exec producer 
> on
> my GBA title about 6 months ago... I personally don't have respect for
> him after that debacle.
>
> - John
>
>
> -----Original Message-----
> From: C.E. Forman [mailto:[EMAIL PROTECTED]
> Sent: Friday, January 09, 2004 6:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Mt. Drash cassette and market value
>
> I've got a number of signed items, from authors I've tracked down on
my
> own,
> and I consider them more valuable than an unsigned package in similar
> condition.  Right now I'm still letting the wounds heal after my
> disastrous
> run-in with Dan Kitchen, but maybe down the road I'll take you up on 
> the
> offer, John.  B-)
>
> ----- Original Message -----
> From: "John Romero" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, January 08, 2004 2:16 AM
> Subject: RE: [SWCollect] Mt. Drash cassette and market value
>
>
>> I have an interesting question for you guys....
>>
>> Would you consigder a classic game more valuable if it was signed by
> the
>> author?
>>
>> If so, and you'd like your classic Apple II games signed, I might
know
>> where the author is and could persuade him to sign em. :)
>>
>> I have a few old Apple II games signed by their authors and I've
> gotten
>> some nice reactions from them....
>>
>> - john
>>
>>
>> The goal of the works of a genius' existance lies only in itself.
>>
>>
>>> -----Original Message-----
>>> From: Dan Chisarick [mailto:[EMAIL PROTECTED]
>>> Sent: Wednesday, January 07, 2004 2:51 PM
>>> To: [EMAIL PROTECTED]
>>> Subject: Re: [SWCollect] Mt. Drash cassette and market value
>>>
>>>
>>> I saw what I think was a re-packaged Doriath in the last 2-3
>>> months but
>>> other than that, zip.  "Black Magic" for the Apple was the
>>> first Apple
>>> game I bought off ebay.  That was 2+ years ago, and I might have
> only
>>> seen one since then.  Superb game.  Does not take long to
>>> beat.  Tower
>>> of Myraglen has a puzzle where you can only enter a certain passage
>>> (rather early in the game too) at midnight.  And that's
>>> midnight on the
>>> computer's system clock :)  The first day I played it it
>>> happened to be
>>> near midnight, and I walked right in.  The next day I couldn't
> figure
>>> out how to get in.
>>>
>>>
>>> On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:
>>>
>>>>> Not to pick nits, but the "true" piece of art is the game code
>>>>> itself. The extras -- manual, cloth map, etc. -- are what make it
>>>>> collectable, but the art is the entire package, which includes
> the
>>>>> game.  What good is the manual if you can't play?
>>>>
>>>> Perhaps I wasn't clear, I meant 'art' in reference to art
>>> collecting
>>>> mentioned earlier.  Thus I was being quite literal - I collect
> 'box
>>>> art'.
>>>>
>>>>>> On the other hand, there are some games I have been searching
> for
>>>>>> for years and have not seen EVER on eBay (or anywhere else),
> even
>>>>>> once, thus making them even more rare than Akalabeth or Mt.
> Drash
>>>>>> technically.
>>>>>> And
>>>>>> when I come across one like this by some rare fluke, I may get
> it
>>>>>> for as
>>>>>> low as $10 (maybe no one else wants it, who knows).
>>>>>
>>>>> Like what, out of curiousity?
>>>>
>>>> One that immediately comes to mind is Destiny by Software
>>> Investments
>>>> Plus.  Doriath was also incredibly difficult to find (an
>>> excellent C64
>>>> game if you've never tried it).  Got both cheap, but not
>>> until several
>>>> YEARS of searching eBay weekly.  Also Tower of Myraglen and
>>> trolls and
>>>> Tribulations.  Another C64 title, Spirit of the Stones, and
>>> Savage by
>>>> Rainbird/Microplay/Probe were also cheap but hard to find
>>> (not as hard
>>>> as the others though).  Also Talisman by Polarware.  Might
>>> and Magic I
>>>> pre-box version (was just sold as a huge manual with map
>>> and disks).
>>>> While I may have seen an odd loose disk for one or two of these, I
>>>> rarely saw one appear complete and as soon as I did, I
>>> grabbed it and
>>>> no one else seemed to want them
>>>>
>>>> Incidentally, here's a few games I have never once seen (other
> than
>>>> perhaps a loose disk) on eBay, in several years of
>>> searching - no idea
>>>> why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix,
> Black
>>>> Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend
>>>> version), Crypts of Terror (In-Home software, saw loose
>>> disk once..),
>>>> Dungeons Dragons and Other perils (XLent software),
>>> Fraktured Faebles
>>>> (American Eagle), Gelfling Adventure (Sierra), Palace in
>>> Thunderland
>>>> (Micro Lab), Quarterstaff (Simulated Environment Systems, before
>>>> Infocom bought it), Secret of Easter Island (Three Sigma), Seventh
>>>> Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most
>>> Synergistic
>>>> Software early games, Spirit of Glenmore Castle (On
>>> Target), Troll's
>>>> Tale (Sierra), Zombies (Bram).  And my personal holy grail
>>> of hard to
>>>> find games, Dungeons of Despair (Wizardry Zero??).  There
>>> are very few
>>>> references to
>>>> this latter one, though it is on the Giant Game Programmers
>>> list, and
>>>> from what I can scrounge, this may have been a Wizardry I beta
> demo,
>>>> released to the Apple user group community as the game was
>>> being made?
>>>> Anyone know any more on this one?  and as for the other games
> listed
>>>> here, have any of you ever seen any of them, ever, anywhere?
> Maybe
>>>> I've
>>>> just had bad luck?  I suppose some of these, might not
>>> exist though I
>>>> know most do.  Anyhow, these all appear to be rarer than
>>> Akalabeth and
>>>> friends.  Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC
>>>> Rainbow ones...
>>>>
>>>> --
>>>> ----------------------------------------------
>>>> Howard Feldman, Author of The Search for Freedom
>>>> A Computer Fantasy Role-Playing Game
>>>> Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/
>>>>
>>>>
>>>>
>>>
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>>>>
>>>
>>>
>>>
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>>
>>
>>
>>
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