Thank you, That was very helpful and the link about the base encodings. Since reading I've been trying to match the results that swfmill generates for an image to that of what a program called base64 returns. I had a swf created with a single image in it. Decompiled it into xml with swfmill. I've yet to get the exact same results from the <data> tag of the XML file and that generated by base64 for the same image that was placed into the swf. I tried setting the image quality to 100 on the jpg in the swf as well as setting the swf's to no compression thinking that might have some impact on the decoded data. I then decided to take the string in the <data> tag and decode it with base64 and try to create the image. Though it creates a file in the dir with a .jpg extension, it fails to open in gimp giving this error "Not a JPEG file: starts with 0xff 0xd9". Not sure what all that means.
> i don't know xslt myself, but seeing what Dan did with it impressed me i don't know xslt either, but know enough xml, and i need a good excuse to learn xslt. This seems as worth while an endeavor that I could find. I've used OpenSource software for a long time and have been longing for a way to contribute back. > just to get you even more excited, this gave me some ideas, too: > http://livedocs.macromedia.com/labs/1/flex/00000353.html not sure if I completely understood everything I read there, but I think it's good news for xml and flash in general. -- Jon Molesa Owner - Consoltec 828-994-2067 [EMAIL PROTECTED] http://www.consoltec.net _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org