Random thoughts here so please excuse: Assumption: You're attempting the natural-entry point method
1) #import works when mtasc is told what your class paths are sometimes that requires dirname.classname it appears to be case sensitive as well so check all you class path definitions. I think it has more to do with mtasc than swfmill. Use the -v switch for mtasc to view the output, look for any class errors. 2) If you're trying to #import classes compiled into classes.swf, they get included automatically once you include <clip import="classes.swf" />, so there is no need to #import them in your actionscript file. 3) import="some.asset" in swfmill-simple xml file is different that #import in actionscript file. Really not sure which is giving you the trouble. Think of it this way, all your actionscript classes are compiled into classes.swf and the your main swf created by swfmill first imports the classes.swf and the assigns the classes from that file using class="myclass" I hope this helps for what it's worth. I'm guessing quite a bit as to what you're needing. -- Jon Molesa [EMAIL PROTECTED] _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org