Tom,

Well, I'll trade you oops's.  The effect I used to perform expansion was the 
graphic pulldown in the Dynamics item, not the Wave Hammer, so you were right.  
It actually has a noise gate preset as well.  One can think of a noise gate as 
very sharp expansion, so it isn't out of the realm of possibility that a noise 
gate could be adjusted if the parameters were exposed to the user.  Anyway, in 
the Graphic Dynamic dialog, you can control compression so you can exercise 
some control over the graph.  However, you cannot specify a compression ratio 
less than 1, which would cause expansion.  Anyway, thanks for the tips.

Best regards,

Steve Jacobson

-----Original Message-----
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 5:33 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Oops. Sorry, Steve. The noise gate is not an expander. I must have been 
dreaming. I'll have to ponder and look around when I have more time.

Tom


On 5/31/2016 5:07 PM, Steve Jacobson via Talk wrote:
> Tom,
>
> I was not aware one could nudge the markers, but it makes sense as one is 
> just extending the selection area.  Perhaps I need to explore how one can 
> adjust the Noise Gate as well, but I didn't think I could get to where I 
> wanted to go with that.  Thanks for the info.
>
> Best regards,
>
> Steve Jacobson
>
> -----Original Message-----
> From: Tom Kingston [mailto:tom.kings...@charter.net]
> Sent: Tuesday, May 31, 2016 4:01 PM
> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> Steve,
>
> Yes, the Dynamics use graphs while the Noise gate is a simple expander.
>
> The I and O in and out points are just markers. You can do the same
> thing with markers you insert with M. For example, press M for the in
> point and again for the out point. Now Control-Shift-Left to select from
> the out to the in point. Space bar to preview. If either isn't quite
> right then move to it with Control-Left/Right and nudge it in either
> direction with Shift-Left/Right. Alternatively you can check the markers
> right after inserting them with Control-Shift-K which plays up to the
> marker. And after making your selection and previewing it you can also
> preview a cut without making it. Just hit Control-K. Or if all else
> fails toss this message into a pot of boiling water and voila! you've
> got spaghetti for dinner.
>
> Hth,
> Tom
>
>
> On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:
>> Tom,
>>
>> I did manage a two to one expansion using a graph, but perhaps I am wrong 
>> about which feature I used.  I'll look when I get home.  I was trying to 
>> achieve a two to one expansion to approximate decoding a DBX encoded 
>> recording.  I had to add equalization as well, of course.
>>
>> Regarding the marking of audio, Let me be sure I understand.  If I want to 
>> delete an area, I could mark the beginninning and end, and then select it 
>> with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" 
>> and "o" is that you can nudge each end if you don't get it just right.  One 
>> could, of course, go into the markers list and adjust the time, but the 
>> equivalent feature in Gold Wave works fine.  This is an example of why I 
>> have some trouble answering the question of accessibility.  Depending upon 
>> what one wants to do, I am not so sure Sound Forge is the best choice for 
>> starting out.  However, I agree with you and others that one can't say it is 
>> not accessible.  Since I've been using it a long time, it has not gotten 
>> enough worse to make it worth switching to something else.  Since something 
>> as basic as selecting text with "I" and "o" would likely have been corrected 
>> if it were a bug, I suspect there is some reason that they do not work 
>> reliably for me hav
 i
>  ng
>>   to do with some other feature, but using markers as you describe is a good 
>> workaround that I'll try.
>>
>> Best regards,
>>
>> Steve Jacobson
>>
>>
>> -----Original Message-----
>> From: Tom Kingston [mailto:tom.kings...@charter.net]
>> Sent: Tuesday, May 31, 2016 12:36 PM
>> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
>> <talk@lists.window-eyes.com>
>> Subject: Re: sound forge
>>
>> Steve,
>>
>> I gave up on using I and O for in and out points a long time ago. I
>> don't know if it's still the case but when I set an in and out points
>> the first time it worked fine. The problem was when I went to set a new
>> in point that was beyond the existing out point. That was too
>> complicated a request. Dear Mr. Spock said it was highly illogical. So I
>> started using markers. Just hit M. Control-Left/Right move from marker
>> to marker. And when you want to clear them all just Alt-E Edit, R
>> Regions, L clear all.
>>
>> Hth,
>> Tom
>>
>>
>> On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
>>> Tom,
>>>
>>> Other than my possibly irrelevant observation regarding choosing the
>>> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
>>> still able to use with Sound Forge 11.  I do occasionally have trouble when
>>> selecting a segment, though, but I think this is likely due to something
>>> happening that I don't understand.  I find that an end point from a previous
>>> selection seems to stick.  Have you found a sure fire way to clear previous
>>> selection endpoints?  This is something I did not experience before Sound
>>> Forge 10, but I suspect what I am trying to do is being affected by a new
>>> feature of which I am not aware.  Sometimes I press "I" at a new point but
>>> the old start point does not move when I play the selection.  I have looked
>>> through the help topics and have not found anything that obviously relates.
>>> Any thoughts?
>>>
>>> Best regards,
>>>
>>> Steve Jacobson
>>>
>>> -----Original Message-----
>>> From: Talk
>>> [mailto:talk-bounces+steve.jacobson=visi....@lists.window-eyes.com] On
>>> Behalf Of Tom Kingston via Talk
>>> Sent: Tuesday, May 31, 2016 5:13 AM
>>> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
>>> <talk@lists.window-eyes.com>
>>> Subject: Re: sound forge
>>>
>>> I've been using Sound forge since version 7 and have heard many people
>>> say the same about accessibility: it got worse after 8. But I ran 9, 10,
>>> and now 11 Pro and to be honest I never knew what they were talking
>>> about. The only thing that is truly not accessible are all the new
>>> Izotope plug-ins because they're all big pretty pictures. Although they
>>> have good presets and at least the wet/dry mix can be controlled. And
>>> I'm pretty sure they could be scripted. The only problem is it would
>>> require a lot of sighted help to get the layout of the images in order
>>> to write scalable algorithms to work with different resolutions.
>>>
>>> I started scripting it years ago. but unfortunately I made the fatal
>>> mistake of using MSAA, which eventually turned out to be a point of no
>>> return disaster. I should have known better. I've never gotten back to
>>> it because I know all the interfaces inside out and backwards. So it's
>>> made me a whiz with the mouse.
>>>
>>> If anyone has a million bucks to donate to the cause I'll make it sing
>>> for you. (grin)
>>>
>>> Regards,
>>> Tom
>>>
>>>
>>> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
>>>> Sound forge 8 is still the most accessible, though the later versions
>>>> can be used.
>>>>
>>> _______________________________________________
>>> Any views or opinions presented in this email are solely those of the author
>>> and do not necessarily represent those of Ai Squared.
>>>
>>> For membership options, visit
>>> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
>>> %40visi.com.
>>> For subscription options, visit
>>> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
>>> List archives can be found at
>>> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
>>>
>>>
>>> _______________________________________________
>>> Any views or opinions presented in this email are solely those of the 
>>> author and do not necessarily represent those of Ai Squared.
>>>
>>> For membership options, visit 
>>> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/tom.kingston%40charter.net.
>>> For subscription options, visit 
>>> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
>>> List archives can be found at 
>>> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
>>>
>>
>>
>> _______________________________________________
>> Any views or opinions presented in this email are solely those of the author 
>> and do not necessarily represent those of Ai Squared.
>>
>> For membership options, visit 
>> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/tom.kingston%40charter.net.
>> For subscription options, visit 
>> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
>> List archives can be found at 
>> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
>>
>
> _______________________________________________
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
>
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/tom.kingston%40charter.net.
> For subscription options, visit 
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at 
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
>

_______________________________________________
Any views or opinions presented in this email are solely those of the author 
and do not necessarily represent those of Ai Squared.

For membership options, visit 
http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/archive%40mail-archive.com.
For subscription options, visit 
http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
List archives can be found at 
http://lists.window-eyes.com/private.cgi/talk-window-eyes.com

Reply via email to