Tom,

I did manage a two to one expansion using a graph, but perhaps I am wrong about 
which feature I used.  I'll look when I get home.  I was trying to achieve a 
two to one expansion to approximate decoding a DBX encoded recording.  I had to 
add equalization as well, of course.  

Regarding the marking of audio, Let me be sure I understand.  If I want to 
delete an area, I could mark the beginninning and end, and then select it with 
CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" and "o" 
is that you can nudge each end if you don't get it just right.  One could, of 
course, go into the markers list and adjust the time, but the equivalent 
feature in Gold Wave works fine.  This is an example of why I have some trouble 
answering the question of accessibility.  Depending upon what one wants to do, 
I am not so sure Sound Forge is the best choice for starting out.  However, I 
agree with you and others that one can't say it is not accessible.  Since I've 
been using it a long time, it has not gotten enough worse to make it worth 
switching to something else.  Since something as basic as selecting text with 
"I" and "o" would likely have been corrected if it were a bug, I suspect there 
is some reason that they do not work reliably for me having
  to do with some other feature, but using markers as you describe is a good 
workaround that I'll try.

Best regards,

Steve Jacobson


-----Original Message-----
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 12:36 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

I gave up on using I and O for in and out points a long time ago. I 
don't know if it's still the case but when I set an in and out points 
the first time it worked fine. The problem was when I went to set a new 
in point that was beyond the existing out point. That was too 
complicated a request. Dear Mr. Spock said it was highly illogical. So I 
started using markers. Just hit M. Control-Left/Right move from marker 
to marker. And when you want to clear them all just Alt-E Edit, R 
Regions, L clear all.

Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
> Tom,
>
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11.  I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happening that I don't understand.  I find that an end point from a previous
> selection seems to stick.  Have you found a sure fire way to clear previous
> selection endpoints?  This is something I did not experience before Sound
> Forge 10, but I suspect what I am trying to do is being affected by a new
> feature of which I am not aware.  Sometimes I press "I" at a new point but
> the old start point does not move when I play the selection.  I have looked
> through the help topics and have not found anything that obviously relates.
> Any thoughts?
>
> Best regards,
>
> Steve Jacobson
>
> -----Original Message-----
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi....@lists.window-eyes.com] On
> Behalf Of Tom Kingston via Talk
> Sent: Tuesday, May 31, 2016 5:13 AM
> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> I've been using Sound forge since version 7 and have heard many people
> say the same about accessibility: it got worse after 8. But I ran 9, 10,
> and now 11 Pro and to be honest I never knew what they were talking
> about. The only thing that is truly not accessible are all the new
> Izotope plug-ins because they're all big pretty pictures. Although they
> have good presets and at least the wet/dry mix can be controlled. And
> I'm pretty sure they could be scripted. The only problem is it would
> require a lot of sighted help to get the layout of the images in order
> to write scalable algorithms to work with different resolutions.
>
> I started scripting it years ago. but unfortunately I made the fatal
> mistake of using MSAA, which eventually turned out to be a point of no
> return disaster. I should have known better. I've never gotten back to
> it because I know all the interfaces inside out and backwards. So it's
> made me a whiz with the mouse.
>
> If anyone has a million bucks to donate to the cause I'll make it sing
> for you. (grin)
>
> Regards,
> Tom
>
>
> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
>> Sound forge 8 is still the most accessible, though the later versions
>> can be used.
>>
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