Steve,

Yes, the Dynamics use graphs while the Noise gate is a simple expander.

The I and O in and out points are just markers. You can do the same thing with markers you insert with M. For example, press M for the in point and again for the out point. Now Control-Shift-Left to select from the out to the in point. Space bar to preview. If either isn't quite right then move to it with Control-Left/Right and nudge it in either direction with Shift-Left/Right. Alternatively you can check the markers right after inserting them with Control-Shift-K which plays up to the marker. And after making your selection and previewing it you can also preview a cut without making it. Just hit Control-K. Or if all else fails toss this message into a pot of boiling water and voila! you've got spaghetti for dinner.

Hth,
Tom


On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:
Tom,

I did manage a two to one expansion using a graph, but perhaps I am wrong about 
which feature I used.  I'll look when I get home.  I was trying to achieve a 
two to one expansion to approximate decoding a DBX encoded recording.  I had to 
add equalization as well, of course.

Regarding the marking of audio, Let me be sure I understand.  If I want to delete an area, I could mark the 
beginninning and end, and then select it with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using 
"I" and "o" is that you can nudge each end if you don't get it just right.  One could, of course, 
go into the markers list and adjust the time, but the equivalent feature in Gold Wave works fine.  This is an example 
of why I have some trouble answering the question of accessibility.  Depending upon what one wants to do, I am not so 
sure Sound Forge is the best choice for starting out.  However, I agree with you and others that one can't say it is 
not accessible.  Since I've been using it a long time, it has not gotten enough worse to make it worth switching to 
something else.  Since something as basic as selecting text with "I" and "o" would likely have been 
corrected if it were a bug, I suspect there is some reason that they do not work reliably for me havi
ng
  to do with some other feature, but using markers as you describe is a good 
workaround that I'll try.

Best regards,

Steve Jacobson


-----Original Message-----
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 12:36 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

I gave up on using I and O for in and out points a long time ago. I
don't know if it's still the case but when I set an in and out points
the first time it worked fine. The problem was when I went to set a new
in point that was beyond the existing out point. That was too
complicated a request. Dear Mr. Spock said it was highly illogical. So I
started using markers. Just hit M. Control-Left/Right move from marker
to marker. And when you want to clear them all just Alt-E Edit, R
Regions, L clear all.

Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
Tom,

Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11.  I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
happening that I don't understand.  I find that an end point from a previous
selection seems to stick.  Have you found a sure fire way to clear previous
selection endpoints?  This is something I did not experience before Sound
Forge 10, but I suspect what I am trying to do is being affected by a new
feature of which I am not aware.  Sometimes I press "I" at a new point but
the old start point does not move when I play the selection.  I have looked
through the help topics and have not found anything that obviously relates.
Any thoughts?

Best regards,

Steve Jacobson

-----Original Message-----
From: Talk
[mailto:talk-bounces+steve.jacobson=visi....@lists.window-eyes.com] On
Behalf Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 5:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people
say the same about accessibility: it got worse after 8. But I ran 9, 10,
and now 11 Pro and to be honest I never knew what they were talking
about. The only thing that is truly not accessible are all the new
Izotope plug-ins because they're all big pretty pictures. Although they
have good presets and at least the wet/dry mix can be controlled. And
I'm pretty sure they could be scripted. The only problem is it would
require a lot of sighted help to get the layout of the images in order
to write scalable algorithms to work with different resolutions.

I started scripting it years ago. but unfortunately I made the fatal
mistake of using MSAA, which eventually turned out to be a point of no
return disaster. I should have known better. I've never gotten back to
it because I know all the interfaces inside out and backwards. So it's
made me a whiz with the mouse.

If anyone has a million bucks to donate to the cause I'll make it sing
for you. (grin)

Regards,
Tom


On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
Sound forge 8 is still the most accessible, though the later versions
can be used.

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