Tom, I was not aware one could nudge the markers, but it makes sense as one is just extending the selection area. Perhaps I need to explore how one can adjust the Noise Gate as well, but I didn't think I could get to where I wanted to go with that. Thanks for the info.
Best regards, Steve Jacobson -----Original Message----- From: Tom Kingston [mailto:tom.kings...@charter.net] Sent: Tuesday, May 31, 2016 4:01 PM To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List <talk@lists.window-eyes.com> Subject: Re: sound forge Steve, Yes, the Dynamics use graphs while the Noise gate is a simple expander. The I and O in and out points are just markers. You can do the same thing with markers you insert with M. For example, press M for the in point and again for the out point. Now Control-Shift-Left to select from the out to the in point. Space bar to preview. If either isn't quite right then move to it with Control-Left/Right and nudge it in either direction with Shift-Left/Right. Alternatively you can check the markers right after inserting them with Control-Shift-K which plays up to the marker. And after making your selection and previewing it you can also preview a cut without making it. Just hit Control-K. Or if all else fails toss this message into a pot of boiling water and voila! you've got spaghetti for dinner. Hth, Tom On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote: > Tom, > > I did manage a two to one expansion using a graph, but perhaps I am wrong > about which feature I used. I'll look when I get home. I was trying to > achieve a two to one expansion to approximate decoding a DBX encoded > recording. I had to add equalization as well, of course. > > Regarding the marking of audio, Let me be sure I understand. If I want to > delete an area, I could mark the beginninning and end, and then select it > with CONTROL-SHIFT ARROWS and then DELETE? The nice thing about using "I" > and "o" is that you can nudge each end if you don't get it just right. One > could, of course, go into the markers list and adjust the time, but the > equivalent feature in Gold Wave works fine. This is an example of why I have > some trouble answering the question of accessibility. Depending upon what > one wants to do, I am not so sure Sound Forge is the best choice for starting > out. However, I agree with you and others that one can't say it is not > accessible. Since I've been using it a long time, it has not gotten enough > worse to make it worth switching to something else. Since something as basic > as selecting text with "I" and "o" would likely have been corrected if it > were a bug, I suspect there is some reason that they do not work reliably for > me havi ng > to do with some other feature, but using markers as you describe is a good > workaround that I'll try. > > Best regards, > > Steve Jacobson > > > -----Original Message----- > From: Tom Kingston [mailto:tom.kings...@charter.net] > Sent: Tuesday, May 31, 2016 12:36 PM > To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List > <talk@lists.window-eyes.com> > Subject: Re: sound forge > > Steve, > > I gave up on using I and O for in and out points a long time ago. I > don't know if it's still the case but when I set an in and out points > the first time it worked fine. The problem was when I went to set a new > in point that was beyond the existing out point. That was too > complicated a request. Dear Mr. Spock said it was highly illogical. So I > started using markers. Just hit M. Control-Left/Right move from marker > to marker. And when you want to clear them all just Alt-E Edit, R > Regions, L clear all. > > Hth, > Tom > > > On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote: >> Tom, >> >> Other than my possibly irrelevant observation regarding choosing the >> equalizer, I would agree with you. Everything I used in Sound Forge 7 I am >> still able to use with Sound Forge 11. I do occasionally have trouble when >> selecting a segment, though, but I think this is likely due to something >> happening that I don't understand. I find that an end point from a previous >> selection seems to stick. Have you found a sure fire way to clear previous >> selection endpoints? This is something I did not experience before Sound >> Forge 10, but I suspect what I am trying to do is being affected by a new >> feature of which I am not aware. Sometimes I press "I" at a new point but >> the old start point does not move when I play the selection. I have looked >> through the help topics and have not found anything that obviously relates. >> Any thoughts? >> >> Best regards, >> >> Steve Jacobson >> >> -----Original Message----- >> From: Talk >> [mailto:talk-bounces+steve.jacobson=visi....@lists.window-eyes.com] On >> Behalf Of Tom Kingston via Talk >> Sent: Tuesday, May 31, 2016 5:13 AM >> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List >> <talk@lists.window-eyes.com> >> Subject: Re: sound forge >> >> I've been using Sound forge since version 7 and have heard many people >> say the same about accessibility: it got worse after 8. But I ran 9, 10, >> and now 11 Pro and to be honest I never knew what they were talking >> about. The only thing that is truly not accessible are all the new >> Izotope plug-ins because they're all big pretty pictures. Although they >> have good presets and at least the wet/dry mix can be controlled. And >> I'm pretty sure they could be scripted. The only problem is it would >> require a lot of sighted help to get the layout of the images in order >> to write scalable algorithms to work with different resolutions. >> >> I started scripting it years ago. but unfortunately I made the fatal >> mistake of using MSAA, which eventually turned out to be a point of no >> return disaster. I should have known better. I've never gotten back to >> it because I know all the interfaces inside out and backwards. So it's >> made me a whiz with the mouse. >> >> If anyone has a million bucks to donate to the cause I'll make it sing >> for you. (grin) >> >> Regards, >> Tom >> >> >> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote: >>> Sound forge 8 is still the most accessible, though the later versions >>> can be used. >>> >> _______________________________________________ >> Any views or opinions presented in this email are solely those of the author >> and do not necessarily represent those of Ai Squared. >> >> For membership options, visit >> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson >> %40visi.com. >> For subscription options, visit >> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com >> List archives can be found at >> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com >> >> >> _______________________________________________ >> Any views or opinions presented in this email are solely those of the author >> and do not necessarily represent those of Ai Squared. >> >> For membership options, visit >> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/tom.kingston%40charter.net. >> For subscription options, visit >> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com >> List archives can be found at >> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com >> > > > _______________________________________________ > Any views or opinions presented in this email are solely those of the author > and do not necessarily represent those of Ai Squared. > > For membership options, visit > http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/tom.kingston%40charter.net. > For subscription options, visit > http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com > List archives can be found at > http://lists.window-eyes.com/private.cgi/talk-window-eyes.com > _______________________________________________ Any views or opinions presented in this email are solely those of the author and do not necessarily represent those of Ai Squared. 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