Tom,

I was not aware one could nudge the markers, but it makes sense as one is just 
extending the selection area.  Perhaps I need to explore how one can adjust the 
Noise Gate as well, but I didn't think I could get to where I wanted to go with 
that.  Thanks for the info.

Best regards,

Steve Jacobson

-----Original Message-----
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 4:01 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

Yes, the Dynamics use graphs while the Noise gate is a simple expander.

The I and O in and out points are just markers. You can do the same 
thing with markers you insert with M. For example, press M for the in 
point and again for the out point. Now Control-Shift-Left to select from 
the out to the in point. Space bar to preview. If either isn't quite 
right then move to it with Control-Left/Right and nudge it in either 
direction with Shift-Left/Right. Alternatively you can check the markers 
right after inserting them with Control-Shift-K which plays up to the 
marker. And after making your selection and previewing it you can also 
preview a cut without making it. Just hit Control-K. Or if all else 
fails toss this message into a pot of boiling water and voila! you've 
got spaghetti for dinner.

Hth,
Tom


On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:
> Tom,
>
> I did manage a two to one expansion using a graph, but perhaps I am wrong 
> about which feature I used.  I'll look when I get home.  I was trying to 
> achieve a two to one expansion to approximate decoding a DBX encoded 
> recording.  I had to add equalization as well, of course.
>
> Regarding the marking of audio, Let me be sure I understand.  If I want to 
> delete an area, I could mark the beginninning and end, and then select it 
> with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" 
> and "o" is that you can nudge each end if you don't get it just right.  One 
> could, of course, go into the markers list and adjust the time, but the 
> equivalent feature in Gold Wave works fine.  This is an example of why I have 
> some trouble answering the question of accessibility.  Depending upon what 
> one wants to do, I am not so sure Sound Forge is the best choice for starting 
> out.  However, I agree with you and others that one can't say it is not 
> accessible.  Since I've been using it a long time, it has not gotten enough 
> worse to make it worth switching to something else.  Since something as basic 
> as selecting text with "I" and "o" would likely have been corrected if it 
> were a bug, I suspect there is some reason that they do not work reliably for 
> me havi
 ng
>   to do with some other feature, but using markers as you describe is a good 
> workaround that I'll try.
>
> Best regards,
>
> Steve Jacobson
>
>
> -----Original Message-----
> From: Tom Kingston [mailto:tom.kings...@charter.net]
> Sent: Tuesday, May 31, 2016 12:36 PM
> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> Steve,
>
> I gave up on using I and O for in and out points a long time ago. I
> don't know if it's still the case but when I set an in and out points
> the first time it worked fine. The problem was when I went to set a new
> in point that was beyond the existing out point. That was too
> complicated a request. Dear Mr. Spock said it was highly illogical. So I
> started using markers. Just hit M. Control-Left/Right move from marker
> to marker. And when you want to clear them all just Alt-E Edit, R
> Regions, L clear all.
>
> Hth,
> Tom
>
>
> On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
>> Tom,
>>
>> Other than my possibly irrelevant observation regarding choosing the
>> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
>> still able to use with Sound Forge 11.  I do occasionally have trouble when
>> selecting a segment, though, but I think this is likely due to something
>> happening that I don't understand.  I find that an end point from a previous
>> selection seems to stick.  Have you found a sure fire way to clear previous
>> selection endpoints?  This is something I did not experience before Sound
>> Forge 10, but I suspect what I am trying to do is being affected by a new
>> feature of which I am not aware.  Sometimes I press "I" at a new point but
>> the old start point does not move when I play the selection.  I have looked
>> through the help topics and have not found anything that obviously relates.
>> Any thoughts?
>>
>> Best regards,
>>
>> Steve Jacobson
>>
>> -----Original Message-----
>> From: Talk
>> [mailto:talk-bounces+steve.jacobson=visi....@lists.window-eyes.com] On
>> Behalf Of Tom Kingston via Talk
>> Sent: Tuesday, May 31, 2016 5:13 AM
>> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
>> <talk@lists.window-eyes.com>
>> Subject: Re: sound forge
>>
>> I've been using Sound forge since version 7 and have heard many people
>> say the same about accessibility: it got worse after 8. But I ran 9, 10,
>> and now 11 Pro and to be honest I never knew what they were talking
>> about. The only thing that is truly not accessible are all the new
>> Izotope plug-ins because they're all big pretty pictures. Although they
>> have good presets and at least the wet/dry mix can be controlled. And
>> I'm pretty sure they could be scripted. The only problem is it would
>> require a lot of sighted help to get the layout of the images in order
>> to write scalable algorithms to work with different resolutions.
>>
>> I started scripting it years ago. but unfortunately I made the fatal
>> mistake of using MSAA, which eventually turned out to be a point of no
>> return disaster. I should have known better. I've never gotten back to
>> it because I know all the interfaces inside out and backwards. So it's
>> made me a whiz with the mouse.
>>
>> If anyone has a million bucks to donate to the cause I'll make it sing
>> for you. (grin)
>>
>> Regards,
>> Tom
>>
>>
>> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
>>> Sound forge 8 is still the most accessible, though the later versions
>>> can be used.
>>>
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