> > I understand that it will be faster to reach the server, that makes it > perfect for local tile server and planet extracts mirror, but I don't > see any technical/economical reasons for a local copy of the API for > uploading changesets.. Uploads of changesets to an unloaded API server > might be faster, but edit conflicts are going to drive you insane, so > unless it's 10x faster and 10x cheaper to use a local upload server > then don't do it.
our server right now, just copy from OSM and generate tiles.. just it. but we will try to implement API, because we want osmosa like gmap api, any system can use and i am integrator.. so we will use it, and make our system faster esp the upload (if u access from global to our server), also quiet big.. but.. the system that we will create, will have option, using OSM for global people, or Osmosa for Indonesian people. i believe the API can give economic benefit, esp GMAP is not free anymore. sad thing, OSM API is not WFS.. NB, in middle of that with mike :) thx for the update i will ad walking paper and mapwarpper ;) wanna to make best implementation > > Is it really slow to upload changesets from Indonesia? > > -- > /emj _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk