W dniu 29.06.2018 o 13:02, Christoph Hormann pisze:

> But the surface rendering from Lucas is something you could fairly well 
> re-integrate into a reworked road rendering framework afterwards - and 
> this is probably also the way i would approach it.

> How to implement something like that in an actual renderer is of course 
> not a trivial task.

That is core of the problem for me - not the approach, but deciding in
non-trivial cases, which is a lot of cases anyway...

My first choice would be to make road code cleanup - but that was just
started, then Paul stopped the work permanently:

https://github.com/gravitystorm/openstreetmap-carto/issues/2869

With rendering surface - there was another implementation idea and code
attempt, but that has stopped too:

https://github.com/gravitystorm/openstreetmap-carto/pull/3083

And the ultimate choice would be to first implement Mapnik features for
what the Lucas wants, so his code would be cleaner.

Currently we're back to the ground zero - Lucas code has been reverted
and we can check the options again. But please, let be realistic,
because I can give you much more "proper" ideas, but I don't, because
they would not be useful.

And it's not only the surface rendering issue, but it's a great example
that talking is cheap and at the end of the day it matters more what can
and will be done.

-- 
"My method is uncertain/ It's a mess but it's working" [F. Apple]



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