W dniu 29.06.2018 o 13:02, Christoph Hormann pisze: > But the surface rendering from Lucas is something you could fairly well > re-integrate into a reworked road rendering framework afterwards - and > this is probably also the way i would approach it.
> How to implement something like that in an actual renderer is of course > not a trivial task. That is core of the problem for me - not the approach, but deciding in non-trivial cases, which is a lot of cases anyway... My first choice would be to make road code cleanup - but that was just started, then Paul stopped the work permanently: https://github.com/gravitystorm/openstreetmap-carto/issues/2869 With rendering surface - there was another implementation idea and code attempt, but that has stopped too: https://github.com/gravitystorm/openstreetmap-carto/pull/3083 And the ultimate choice would be to first implement Mapnik features for what the Lucas wants, so his code would be cleaner. Currently we're back to the ground zero - Lucas code has been reverted and we can check the options again. But please, let be realistic, because I can give you much more "proper" ideas, but I don't, because they would not be useful. And it's not only the surface rendering issue, but it's a great example that talking is cheap and at the end of the day it matters more what can and will be done. -- "My method is uncertain/ It's a mess but it's working" [F. Apple] _______________________________________________ talk mailing list talk@openstreetmap.org https://lists.openstreetmap.org/listinfo/talk