David, Tarquin

I think we discussed the map-connection offsets last year, without real 
resolution.

I couldn’t find them in the mail-archive just now, so I’ll send my posts again 
in the hope that they describe the problem and present results of some 
experimentation that defines somewhat the parameters of the problem.

Stand by.

Bruce

 

 

From: Therion <therion-boun...@speleo.sk> On Behalf Of david Le berre via 
Therion
Sent: Tuesday, 14 March 2023 03:12
To: therion@speleo.sk
Cc: david Le berre <dav...@yahoo.fr>
Subject: Re: [Therion] Remove little text in global export & offseted map

 

Dear Tarquin

 

Thanks a lot for your answers

min-symbol-scale m  => works well eventhough as you mentionned wall disapearred 
! fortunatly I have colored surfaces everywhere and except cross-over section 
that I will re-scale manually the rest is really correct!

 

I try to be more clear on my second topic, the problem is that the connection 
arrow between offsetted map sometimes skipped the N+1 map to be connected 
directly to the N+2 map:

 

Exemple:

1 - (level N+2) Global map: MAP 1 

 

2- (level N+1) offsetted network below from MAP1= MAP2

    => map connection point arrow of MAP2 goes from its shadow on MAP1 to MAP2  
=> ok

 

3-  (level N) offsetted network below from MAP2= MAP3

 

    2 cases:

 

    3.1 MAP3 is built by scrap   S1 S2 etc....

    => ok map connection point arrow goes from MAP3 to its shadow on MAP2 and 
then idem from MAP2 to MAP1 => clean

 

    3.2 MAP3 is built by other MAP (level N-1)

    => Ko map connection point arrow goes directly to shadows on MAP1 skipping 
its shadow on MAP2

   

I hope it is more clear, if not I'll send you tonight a better description with 
picture. the problem is that in case there are several map to offset the 
rendering at the end is unclear except if you keep all your rmap at the level 1 
(ex level of MAP2) but in that case you can not follow easely the real path in 
your cave.

 

Not sure it is better :)

David 

 

 

 

.

 

 

 

 

 

 

 

 

Le lundi 13 mars 2023 à 11:56:31 UTC+1, Tarquin Wilton-Jones via Therion 
<therion@speleo.sk <mailto:therion@speleo.sk> > a écrit : 

 

 

Hi David,

 

> My survey is quite huge and I need to export different scales

> In the biggest I would like to remove all little object and particularly

> text from the export to make it more understandable.

 

Yes, but also no:

https://therion.speleo.sk/wiki/templates#setup_a_default_standard_layout

 

layoutstandards.txt has some metapost code that can hide small text

labels. *BUT* the way it works is to physically measure the size of the

text label. So if - for example - you have something like this:

 

point 740.0 918.5 label -scale xl -text [foo<br>bar] -align left

 

The linebreak in there makes the rendered text block taller than one

line of text would be. The metapost code does not understand that, so it

assumes it must be a large text size, and it allows it to render.

 

(Yes, it would be possible to make the code check only the first text

character, but that is not as easy as you might think, since the first

character can be a linebreak, or formatting.)

 

You can also use this layout option:

min-symbol-scale M

but that affects all symbols at once, and you need to remember that all

lines have a default size, even if you did not explicitly set one!

 

Therion really, really needs to have a setting like this:

min-symbol-scale point label M

* wishes *

 

> *2- Offseted map:*

> 

> this topic is known but I would like to know if there were some progress?

> 

> Some under-level of offsetted map refers directly to the initial shadow

> when using connection map point.

 

Sorry, I do not understand this question, could you perhaps explain in

more detail?

 

Cheers,

 

Tarquin

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