More like how light guns were a passing fad, or like how motion control was a passing fad. These are things that hinge on novelty; they are not generally more useful for game design than more traditional alternatives, so they die out as soon as the novelty wears off. I think this is likely to happen with VR long before any competent libre VR game gets made.
> Yeah, like that "personal computer" thing and that "internet" thing were
just passing fads. I actually laughed out loud when I read this. Thanks for
that ;) Wait, are you actually serious?
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