> Not even once, at a shop or something?

No. There aren't any shops that sell that anywhere near where I live, to my knowledge. Heck, I haven't even heard anyone in my local area talking about it. I'm sure they do occasionally, but it clearly isn't that important to them. The current gaming trend in my experience isn't VR, it's MOBAs.

> But you're still qualified to be an export on every aspect of it and it's future?

No, but you don't need to be an expert to comment on the usefulness or longevity of a novel technology.

> Snowden thinks developing libre VR is important for the free software movement, and has presumably actually checked it out.

Why would you presume that? Ed Snowden has never presented himself as a gamer, and VR is not widespread.

> You think it isn't, on the basis of... what? Having read some stuff and dismissed it out of hand.

No, on the basis that the technology can't do anything useful better than other input methods which are simpler and cheaper, at least nothing I can think of.

If it involved directly sending signals to the brain so that you can actually feel like it is real, that would be different, and dangerous. But right now, VR is just attaching a headset with a screen in front of your eyes. A novel concept for certain types of games, sure. Probably even very cool to experience. But there is no basis for this to be a computing revolution precedent.

You keep likening it to computers themselves, but computers have always been used for practical work, and video games came long after. Even Spacewar, sometimes argued to be the first video game, was only made to test the hardware it ran on; the hardware was actually designed to do other things which were more important.

The exact same thing happened with keyboards, mouses, and most recently, smartphone touchscreens. Nobody wants to play games that require a touchscreen rather than physical controls. But games started using touch controls because there was a practical reason (substantially cutting costs and reducing size) for phones to start only having touchscreens, and so touchscreen games were born. A lot of people can't stand playing games on a keyboard, but it's useful for real work, and so because it's readily available, it's one of the most common ways people play games today, to the point where we even have keyboards specifically made for gaming.

In any case, I am not adversarial to efforts toward making libre VR games. Any new libre software is a contribution, even if it's for hardware that most people don't have and never will have. I just don't think it's an essential effort. Libre games in general are more important than specifically VR games.

> I'm forced to upgrade because of economies of scale.

And why would you want to buy a lower-capacity flash drive if a higher-capacity flash drive has more storage space and is equal in every other way? This is not like the CRT vs the LCD at all. One is a fundamental change, the other is an incremental improvement.

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