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Paul,
Thank you for sharing. I find your cogs helpful.


On Sat, Nov 5, 2011 at 12:30 AM, Paul Tipon <pti...@proftitleserv.com>wrote:

> *************
> The following message is relayed to you by  trom@lists.newciv.org
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> Further findings and discussion on RI vs. TimeBreaking on Level 4,
> overwhelms:
>
> (You may feel this is long and wordy but it is necessary to
> specifically detail the differences mentioned)
>
> Having done a Level 4 session last evening, I came to further
> conclusions concerning the above topic.  I realized that an incident
> that I looked at as being an overwhelm really wasn’t, although it
> felt like it was.  Applying TimeBreaking to it had no effect or
> change and I ended off and did some RI.
>
> At this juncture I was still curious about the incident, which did
> not seem to be handled by TimeBreaking or RI.  Looking into it
> further I realized that it was similar to an overwhelm but what it
> actually was, is being made wrong or one being made into anything
> that one feels is a lowering of their self esteem.  This was the key
> that opened the door.
>
> At that point I realized that I have various numbers of chips on my
> shoulder.  Probably not very many but just one is enough.  Something
> happens or someone makes a comment and one takes it personally.  One
> then assigns cause and being of oneself to another.  That’s just the
> start, for if one tries to rectify that, they only get pushed deeper
> into the quagmire. After all, the only fix to this is for oneself to
> acknowledge to one’s self that only he has the power to assign a
> beingness or state of condition to himself.  Others may try but the
> only one that will stick is the one that one gives to himself.
>
> Theta is capable of considering to himself, that he is overwhelmed
> and the silly fool often not only considers that but goes forward
> from there, putting the identity, beingness and body into what he
> feels is the proper result of the overwhelm he has just considered he
> has received.  Sometimes he may do this over many lifetimes.
>
> There is also a very fine line here that most have a great difficulty
> keeping in place and that is the separation between identity/
> beingness/body vs. the Thetan.  Yes one can get hit in the face with
> a custard pie or trip and fall into a muddy pit.  One will also
> suffer the ultimate overwhelm of death at some point in time.  All of
> this is just part of the game.  And yes, these are overwhelms but one
> must remember that identities, bodies, beingnesses are all subject to
> overwhelms whereas the Thetan is not, not ever.
>
> This is one class of overwhelm that one has to accept as a body, an
> identity and a beingness.  Unless one can become God and responsible
> for the entire MEST Universe, there is no other alternative.  At that
> point there is also no game, no livingness, only a one state of
> beingness.  Always remember that identities, beingnesses and bodies
> are a dime a dozen.  You have had several tetrazillions so don’t fret
> over it.  You cannot be kept out of the game.  The purpose is to not
> get into a games condition.
>
> Now let’s get back to that first type of supposed overwhelm I
> mentioned.  The type of supposed overwhelm that one can eliminate
> with TROM.  I want to state this type as a generalization of being
> right vs. being wrong.  Many get into being right vs. not being
> wrong, a little more convoluted, a little easier to set on fire but I
> think you get the picture.
>
> When someone says you are a dolt, stupid, dumb, too short, too tall,
> ugly, fat, skinny, a nerd, etc., you can easily take that personally
> and be compelled to fight that assignment and prove another wrong.
> This is definitely a games condition.  With TROM, this games
> condition is the one that is being remedied and eliminated.  Most of
> all one has to realize that whatever reaction, involuntary or not,
> that when one rails against this assignment that one is now
> instituting a games condition.  When Dennis mentions Nirvana, I
> believe he is referring to going above and beyond this.  In other
> simpler words, one has to stop assigning themselves as whatever,
> instituting a games condition and then fighting that self-assignment
> thru battles with others.  That one will never be won and will only
> put one on a downward spiral as one attempts to fight not only the
> original battle but all of the new ones that continue to show up
> inasmuch as one has assigned themselves a games condition, a
> beingness, an identity that will only pull in more similar related
> games conditions.
>
> I now want to get into more technical detail about this so called
> overwhelm.  It’s not really an overwhelm although one may feel it is
> because they were made wrong.  This is the crux of the problem.  It
> is why TimeBreaking really didn’t handle it.  RI didn’t handle it
> because I was doing importances but really wasn’t doing them
> relatively.  I must say that yes there is a major relationship
> between right and wrong but only to and between those two extremes
> and the relationship becomes a circular argument and in fact a games
> condition in itself.
>
> This realization broke the problem down to the point I could see what
> was going on.  I now realize that these types of dichotomies such as
> right and wrong are what is handled in Level 5.  One has to learn how
> to not create a games condition with their raw postulates.
> Postulates, which take one side of a dichotomy at the exclusion of
> the other side, create deadly games conditions.  I can see that this
> would also apply in running RI.
>
> I will not go into Level 5 on how to approach this but just stay with
> RI.  I mentioned earlier that I was doing importances but not in a
> relative fashion.  What I meant was that which is important, going on
> a hierarchal status are the MEST Universe, galaxies, planets, air,
> water, food, plants, other people, animals, etc.  Where one can get
> really fouled up is when one creates and importance of being
> ‘happy’.  This is obviously as opposed to being unhappy.  There, a
> games condition has just been imposed.  The next person that does or
> says anything that you feel made you unhappy, seem unhappy, didn’t
> recognize that you were happy, invalidated your emotional condition
> has just automatically overwhelmed you and taken you into a games
> condition.
>
> Therefore as one goes along doing TROM, one needs to watch out that
> they don’t do RI with dichotomies.  Important to be ……… brave,
> handsome, smart, loving, loved, etc. are all wrong.  Sure these may
> be important to you but beware of setting up new or even continuing
> games conditions.  Just pick out things in the MEST Universe that are
> relatively important to you like food, a car, getting to work, coming
> home, doing the dishes, getting some sleep, doing a TROM session.
> One must also not look at things like getting or having money because
> that automatically says you don’t have money and putting an
> importance on that condition sets it up as a games condition.  Yes it
> can be pretty tricky and that is what the mind is all about, tricking
> you into obeying it without you understanding how it is doing that to
> you and having that kind of power over you.  As a suggestion, just go
> with money as important and nothing else about it and keep the having
> it or not having it out of the picture altogether.  Everything in the
> MEST Universe is important or it wouldn’t be here.  Just watch how
> you qualify that importance.  Dennis was probably getting into this
> when he said quantity vs. quality.
>
> I don’t see that this gets completely handled until Level 5 but until
> then recognize that you may be putting up importances in your life
> with or without running RI as a normal course of living.  These types
> of importances that automatically turn into games conditions can and
> will cause you all kinds of trouble.  They will also cause you all
> kinds of difficulty in trying to figure out what is going on until
> Level 5 is complete.
>
> Another saying I have is you can only want something that you don’t
> have.  So stop wanting it and do something that will produce a
> product.  Something you didn’t have that you now have and don’t have
> to want for it any more.  As long as you continue to want something
> you will never have it.
>
> Any questions, email me or post on TROM.
>
> Paul
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