Nicholas Quintieri wrote: [snip] > And, (sorry to ask this again guys, must be compulsive :), do you have > any links to online material explaining game engine architecure, how > it's structured, etc, to provide us with a basis to better understand > Quake's layout?
This doc is quite old but you can surely find interesting stuff into this: Unofficial Quake Specs <http://www.gamers.org/dEngine/quake/spec/> Also, Michael Abrash has published quite a lot of informations regarding Quake: - In DDJ: http://www.ddj.com/articles/1997/9718/9718k/9718k.htm - Parts of his famous Black Book: http://www.bluesnews.com/abrash/ -- Mathieu Olivier <[EMAIL PROTECTED]> qBlood co-founder and Lead Programmer qBlood - http://www.planetblood.com/qblood/ _______________________________________________ twilight-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/twilight-devel
