Nicholas Quintieri wrote:
[snip]

> And, (sorry to ask this again guys, must be compulsive :), do you have
> any links to online material explaining game engine architecure, how
> it's structured, etc, to provide us with a basis to better understand
> Quake's layout?


This doc is quite old but you can surely find interesting stuff into this:

Unofficial Quake Specs <http://www.gamers.org/dEngine/quake/spec/>

Also, Michael Abrash has published quite a lot of informations regarding Quake:

    - In DDJ: http://www.ddj.com/articles/1997/9718/9718k/9718k.htm
    - Parts of his famous Black Book: http://www.bluesnews.com/abrash/

-- 
Mathieu Olivier  <[EMAIL PROTECTED]>
qBlood co-founder and Lead Programmer

qBlood - http://www.planetblood.com/qblood/


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