Great info and resources! Thanks Mathieu!

Mike Abrash's works are treasures to any game programmer... Do you know
if he's retired or something?

I've also found the Lonnygames series of articles on engine development
"Code on the Cob" by Chris Hargrove very useful, if anyone would like to
take a look I found them at (also hosted on Gamedev.net:
http://www.gamedev.net/reference/articles/article822.asp) 

As a side note: Do you have a VRML plug-in or are curious about it? if
so, We got some vrml content at
(http://www.livinglinks.com/people/GQ/Vrml.html -- more to upload). Let
me know what you think if you'd like to drop by. 



Thanks, and Regards,


Nicholas Quintieri






Mathieu Olivier wrote:
> 
> Nicholas Quintieri wrote:
> [snip]
> 
> > And, (sorry to ask this again guys, must be compulsive :), do you have
> > any links to online material explaining game engine architecure, how
> > it's structured, etc, to provide us with a basis to better understand
> > Quake's layout?
> 
> This doc is quite old but you can surely find interesting stuff into this:
> 
> Unofficial Quake Specs <http://www.gamers.org/dEngine/quake/spec/>
> 
> Also, Michael Abrash has published quite a lot of informations regarding Quake:
> 
>     - In DDJ: http://www.ddj.com/articles/1997/9718/9718k/9718k.htm
>     - Parts of his famous Black Book: http://www.bluesnews.com/abrash/
> 
> --
> Mathieu Olivier  <[EMAIL PROTECTED]>
> qBlood co-founder and Lead Programmer
> 
> qBlood - http://www.planetblood.com/qblood/


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