On Tue, Oct 30, 2001 at 04:49:42PM -0300, Nicholas Quintieri wrote:
> I've also found the Lonnygames series of articles on engine development
> "Code on the Cob" by Chris Hargrove very useful, if anyone would like to
> take a look I found them at (also hosted on Gamedev.net:
> http://www.gamedev.net/reference/articles/article822.asp) 

Argh, I hate gamedev's popups.  They're REALLY FUCKING ANNOYING, mmkay?

http://www.gamedev.net/reference/list.asp?categoryid=45#115 is a better
link to give out since it provides a listing of all of the articles.  I
did not realize this was still available somewhere.  I'm glad you've found
it.  This IMO should be required reading for anyone working on this sort
of thing.  (That's a hint if you haven't read it, I have and it's highly
worth reading..)

Cons: Win32, DirectX 5, Direct3D, Glide
Pros: Designed right so the above line doesn't matter.  =)


We'd all be a lot better off if two-thirds of the industry's developers
had the introduction drilled into their heads to the point that they're
all going to have nightmares for years to come about opening strange
boxes.

-- 
Joseph Carter <[EMAIL PROTECTED]>            Free software developer

"I have a bone to pick, and a few to break."
        -- Anonymous

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