On Tue, Aug 11, 2015 at 9:36 AM, Sebastien Bacher <seb...@ubuntu.com> wrote: > Thanks for the email. I read what you wrote but failed to understand the > details of issue, could you give some details on what sort of issues you > saw? Did we ship drivers buggy enough that you couldn't play with them? > Was that fixes with the version you found in ppas?
>From a "Just Works for the Desktop", the drivers we ship in the archive work just fine. However, with all that's going in upstream OpenGL and (soon) Vulkan; coupled with AAA game releases; users are wanting to get the absolute latest drivers. For example, a new game comes out, and Liam runs some benchmarks: https://www.gamingonlinux.com/articles/shadow-of-mordor-nvidia-benchmarks-on-linux.5769 If you check out the comments there are some times when a game requires a new version for the best performance. This is just an example, but it's usually a similar discussion any time a large release is made. > Having uptodate drivers in a documented location seems like a good idea, > I would still like to understand how "unusable" our archive versions > are, because if users can't use those to start games then I think that > having an "out of the archive" solution isn't good enough. I don't consider the drivers in the archive broken, I think for desktop users they generally work fine. I don't think aggressively updating those will be useful, since Nvidia has dropped support for older hardware in the past, and I am wary of us sending out an SRU with a new driver update and old hardware breaks. (This happened to SteamOS in May). It appears as though more and more games are requiring newer drivers though. I was thinking of maybe pinging the guys over at Feral or Aspyr (who port games to Linux) to see what they think. -- Jorge Castro Canonical Ltd. http://juju.ubuntu.com/ - Automate your Cloud Infrastructure -- ubuntu-desktop mailing list ubuntu-desktop@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-desktop