On Thu, May 6, 2010 at 10:21 AM, Danny Piccirillo <[email protected]> wrote: > Identica: > http://identi.ca/notice/31264446 > Reddit: > http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/ > >>If Ryzom is still a game you have to buy in order to get access to the code > > Of course, that would be illegal...
That's not actually illegal. You can sell code ( that's the free as in beer part ), but to remain open source you have to provide the source code at a modest ( at most ) price ( free as in freedom part ) > > On Thu, May 6, 2010 at 10:13, Moustafa Chamli <[email protected]> > wrote: >> While this may be great news, there is still one issue to be adressed: Is it >> still sold, or downloaded for free? The reason most large companies don't >> go Free is because of the fear of losing profits. If Ryzom is still a game >> you have to buy in order to get access to the code, this would be excellent >> news as it could encourage more companies to do the same. >> >> Moustafa Chamli >> Game designer, 3D modeler >> [email protected] >> >> >> On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo >> <[email protected]> wrote: >>> >>> >>> ---------- Forwarded message ---------- >>> From: Peter Brown <[email protected]> >>> Date: Thu, May 6, 2010 at 08:01 >>> Subject: [FSF] Breakthrough for Free Software Gaming >>> To: [email protected], [email protected] >>> >>> >>> Breakthrough for Free Software Gaming--Ryzom Announces Full Release of >>> Source Code and Artwork, and a Partnership with the Free Software >>> Foundation to Host a Repository of the Game's Artistic Assets. >>> >>> Press release: http://dev.ryzom.com/news/13 and at >>> http://www.fsf.org/news/free-ryzom-1 >>> >>> >>> By Brett Smith - FSF Licensing Compliance Engineer >>> >>> Ryzom is a massively multiplayer online role-playing game (MMORPG), >>> where players work together to explore a fantasy world and set out on >>> various quests. Today, the Ryzom team has released the game as free >>> software: both the client and server programs have been released under >>> the GNU Affero General Public License version 3, while its models, >>> textures, and other art are covered by CC-BY-SA 3.0. >>> >>> This release is probably the single-biggest contribution to free >>> software games yet. If you missed it, check out the press release. We're >>> thankful to the Ryzom team for making this release, and excited about >>> the possibilities it presents to all free software games. The code is >>> tested and proven, having run the Ryzom game since 2004, and the >>> art—more than 13 gigabytes of data—can be adapted and used in other >>> games. This release can provide a lot of new resources and energy for >>> free software game development. >>> >>> Since we're expecting people to have a lot of interest in this release, >>> we wanted to provide some detailed information up-front about exactly >>> what has and has not been released, and suggestions for ways developers >>> can contribute to the project effectively. >>> >>> All of the code necessary to run both the client and server software has >>> been released under AGPLv3. If you want to play on the official Ryzom >>> server today, you can do that using only free software. Modified clients >>> will not be allowed to connect to the official server, but a testing >>> server is available to try them out. >>> >>> If you want to run your own server for the game, you have the software >>> to do that, but you won't really have any world data—information about >>> geography, special places, characters, quests, items, and so on—to run >>> it with. Winch Gate Properties, the company that currently holds the >>> copyright for all game materials and runs the official server, has >>> decided not to release that data, to avoid causing disruption for their >>> current player community. People who want to run their own server will >>> need to develop their own world to do so—only a small test world comes >>> with the code. >>> >>> Unfortunately, that development can't be done with free software, >>> because most of the world creation process depends on proprietary 3-D >>> modeling software. Work is already underway to eliminate those >>> dependencies and use free software alternatives like Blender. This is >>> the next big task that needs to be done to make Ryzom even more useful >>> to the free software community, so if you'd like to help, please see the >>> project page for more information. In the meantime, the server code may >>> be adapted for other games. >>> >>> Art files from the game, including both textures and 3-D models, have >>> been released under CC-BY-SA 3.0. The FSF is helping distribute these >>> files by hosting a mirror for the Ryzom media server. You can use these >>> files in other games, software, artistic works—anywhere, really—under >>> the terms of that license. Music and sound effects are not being >>> released today because Winch Gate does not have the legal rights to do >>> so, but they are trying to find an arrangement that will see these files >>> released under a free license as well. >>> >>> Today's release offers free software developers a lot of opportunities, >>> both to contribute to Ryzom and to improve other software. If you see a >>> project that you'd like to see benefit, please get involved! For more >>> information about this release, including downloads and more projects >>> underway, please visit the Ryzom team's page. >>> >>> http://www.fsf.org/blogs/licensing/ryzom-free-software >>> >>> info-fsf mailing list >>> [email protected] >>> Unsubscribe: http://lists.fsf.org/mailman/listinfo/info-fsf >>> >>> >>> >>> -- >>> .danny >>> >>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >>> Every (in)decision matters. >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~ubuntu-gaming >>> Post to : [email protected] >>> Unsubscribe : https://launchpad.net/~ubuntu-gaming >>> More help : https://help.launchpad.net/ListHelp >>> >> >> > > > > -- > .danny > > ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo > Every (in)decision matters. > > -- > Ubuntu-news-team mailing list > [email protected] > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team > -- #define sizeof(x) rand() :wq _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-gaming Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-gaming More help : https://help.launchpad.net/ListHelp

