On Thu, May 6, 2010 at 11:36 AM, Arc Riley <[email protected]> wrote: > Unless something has changed with this that I'm not aware of, this is > nothing to cheer about. > > Ryzom is wholly locked into a proprietary environment and proprietary > toolchain - all the artistic material requires proprietary source to edit > and "compile" (and thus can never comply with the GPL), the client is locked > into Microsoft's DirectMedia framework - most notably DirectX instead of > OpenGL, so you will likely never see this being played on an Ubuntu desktop. > > Who is volunteering to rewrite their game engine from scratch to get it > running with OpenGL, OpenAL, GStreamer, etc? Who is volunteering to add > features to Blender to support the features of their proprietary media > formats? Who's going to break the news to Peter Brown that the FSF just > wasted a lot of time and money to "liberate" a proprietary game that will > never run on a free desktop?
It's a step. Free software should not only exist on GNU/Linux systems, rather every platform we can provide. Launchpad was nonfree for a while. We still used it for Ubuntu development. It's all about small steps. All things in due time, I think. > > > On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo > <[email protected]> wrote: >> >> >> ---------- Forwarded message ---------- >> From: Peter Brown <[email protected]> >> Date: Thu, May 6, 2010 at 08:01 >> Subject: [FSF] Breakthrough for Free Software Gaming >> To: [email protected], [email protected] >> >> >> Breakthrough for Free Software Gaming--Ryzom Announces Full Release of >> Source Code and Artwork, and a Partnership with the Free Software >> Foundation to Host a Repository of the Game's Artistic Assets. >> >> Press release: http://dev.ryzom.com/news/13 and at >> http://www.fsf.org/news/free-ryzom-1 >> >> >> By Brett Smith - FSF Licensing Compliance Engineer >> >> Ryzom is a massively multiplayer online role-playing game (MMORPG), >> where players work together to explore a fantasy world and set out on >> various quests. Today, the Ryzom team has released the game as free >> software: both the client and server programs have been released under >> the GNU Affero General Public License version 3, while its models, >> textures, and other art are covered by CC-BY-SA 3.0. >> >> This release is probably the single-biggest contribution to free >> software games yet. If you missed it, check out the press release. We're >> thankful to the Ryzom team for making this release, and excited about >> the possibilities it presents to all free software games. The code is >> tested and proven, having run the Ryzom game since 2004, and the >> art—more than 13 gigabytes of data—can be adapted and used in other >> games. This release can provide a lot of new resources and energy for >> free software game development. >> >> Since we're expecting people to have a lot of interest in this release, >> we wanted to provide some detailed information up-front about exactly >> what has and has not been released, and suggestions for ways developers >> can contribute to the project effectively. >> >> All of the code necessary to run both the client and server software has >> been released under AGPLv3. If you want to play on the official Ryzom >> server today, you can do that using only free software. Modified clients >> will not be allowed to connect to the official server, but a testing >> server is available to try them out. >> >> If you want to run your own server for the game, you have the software >> to do that, but you won't really have any world data—information about >> geography, special places, characters, quests, items, and so on—to run >> it with. Winch Gate Properties, the company that currently holds the >> copyright for all game materials and runs the official server, has >> decided not to release that data, to avoid causing disruption for their >> current player community. People who want to run their own server will >> need to develop their own world to do so—only a small test world comes >> with the code. >> >> Unfortunately, that development can't be done with free software, >> because most of the world creation process depends on proprietary 3-D >> modeling software. Work is already underway to eliminate those >> dependencies and use free software alternatives like Blender. This is >> the next big task that needs to be done to make Ryzom even more useful >> to the free software community, so if you'd like to help, please see the >> project page for more information. In the meantime, the server code may >> be adapted for other games. >> >> Art files from the game, including both textures and 3-D models, have >> been released under CC-BY-SA 3.0. The FSF is helping distribute these >> files by hosting a mirror for the Ryzom media server. You can use these >> files in other games, software, artistic works—anywhere, really—under >> the terms of that license. Music and sound effects are not being >> released today because Winch Gate does not have the legal rights to do >> so, but they are trying to find an arrangement that will see these files >> released under a free license as well. >> >> Today's release offers free software developers a lot of opportunities, >> both to contribute to Ryzom and to improve other software. If you see a >> project that you'd like to see benefit, please get involved! For more >> information about this release, including downloads and more projects >> underway, please visit the Ryzom team's page. >> >> http://www.fsf.org/blogs/licensing/ryzom-free-software >> >> info-fsf mailing list >> [email protected] >> Unsubscribe: http://lists.fsf.org/mailman/listinfo/info-fsf >> >> >> >> -- >> .danny >> >> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >> Every (in)decision matters. >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~ubuntu-gaming >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~ubuntu-gaming >> More help : https://help.launchpad.net/ListHelp >> > > > -- > Ubuntu-news-team mailing list > [email protected] > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team > > -- #define sizeof(x) rand() :wq _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-gaming Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-gaming More help : https://help.launchpad.net/ListHelp

