> Who is volunteering to rewrite their game engine from scratch to get it
> running with OpenGL, OpenAL, GStreamer, etc?  Who is volunteering to add
> features to Blender to support the features of their proprietary media
> formats?

Well, no-one yet since it was only just released, but at least now the
opportunity exists.

Luke.

P.S. Anyway, anyone taking that on would be better placed using an
existing engine like Ogre and Irrlicht and porting the game logic to
it, rather than rewriting their engine from scratch.

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