I understood that you could sell free software, but i thought you could not restrict access to the code (you can't see unelss you pay), but i suppose you still can't stop someone else from sharing so it makes sense. Either way, i don't think they need to use a model like that to make money, but it will be interesting to see what they do
On Thu, May 6, 2010 at 10:26, Paul Tagliamonte <[email protected]> wrote: > On Thu, May 6, 2010 at 10:21 AM, Danny Piccirillo > <[email protected]> wrote: >> Identica: >> http://identi.ca/notice/31264446 >> Reddit: >> http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/ >> >>>If Ryzom is still a game you have to buy in order to get access to the code >> >> Of course, that would be illegal... > > That's not actually illegal. You can sell code ( that's the free as in > beer part ), but to remain open source you have to provide the source > code at a modest ( at most ) price ( free as in freedom part ) > >> >> On Thu, May 6, 2010 at 10:13, Moustafa Chamli <[email protected]> >> wrote: >>> While this may be great news, there is still one issue to be adressed: Is it >>> still sold, or downloaded for free? The reason most large companies don't >>> go Free is because of the fear of losing profits. If Ryzom is still a game >>> you have to buy in order to get access to the code, this would be excellent >>> news as it could encourage more companies to do the same. >>> >>> Moustafa Chamli >>> Game designer, 3D modeler >>> [email protected] >>> >>> >>> On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo >>> <[email protected]> wrote: >>>> >>>> >>>> ---------- Forwarded message ---------- >>>> From: Peter Brown <[email protected]> >>>> Date: Thu, May 6, 2010 at 08:01 >>>> Subject: [FSF] Breakthrough for Free Software Gaming >>>> To: [email protected], [email protected] >>>> >>>> >>>> Breakthrough for Free Software Gaming--Ryzom Announces Full Release of >>>> Source Code and Artwork, and a Partnership with the Free Software >>>> Foundation to Host a Repository of the Game's Artistic Assets. >>>> >>>> Press release: http://dev.ryzom.com/news/13 and at >>>> http://www.fsf.org/news/free-ryzom-1 >>>> >>>> >>>> By Brett Smith - FSF Licensing Compliance Engineer >>>> >>>> Ryzom is a massively multiplayer online role-playing game (MMORPG), >>>> where players work together to explore a fantasy world and set out on >>>> various quests. Today, the Ryzom team has released the game as free >>>> software: both the client and server programs have been released under >>>> the GNU Affero General Public License version 3, while its models, >>>> textures, and other art are covered by CC-BY-SA 3.0. >>>> >>>> This release is probably the single-biggest contribution to free >>>> software games yet. If you missed it, check out the press release. We're >>>> thankful to the Ryzom team for making this release, and excited about >>>> the possibilities it presents to all free software games. The code is >>>> tested and proven, having run the Ryzom game since 2004, and the >>>> art—more than 13 gigabytes of data—can be adapted and used in other >>>> games. This release can provide a lot of new resources and energy for >>>> free software game development. >>>> >>>> Since we're expecting people to have a lot of interest in this release, >>>> we wanted to provide some detailed information up-front about exactly >>>> what has and has not been released, and suggestions for ways developers >>>> can contribute to the project effectively. >>>> >>>> All of the code necessary to run both the client and server software has >>>> been released under AGPLv3. If you want to play on the official Ryzom >>>> server today, you can do that using only free software. Modified clients >>>> will not be allowed to connect to the official server, but a testing >>>> server is available to try them out. >>>> >>>> If you want to run your own server for the game, you have the software >>>> to do that, but you won't really have any world data—information about >>>> geography, special places, characters, quests, items, and so on—to run >>>> it with. Winch Gate Properties, the company that currently holds the >>>> copyright for all game materials and runs the official server, has >>>> decided not to release that data, to avoid causing disruption for their >>>> current player community. People who want to run their own server will >>>> need to develop their own world to do so—only a small test world comes >>>> with the code. >>>> >>>> Unfortunately, that development can't be done with free software, >>>> because most of the world creation process depends on proprietary 3-D >>>> modeling software. Work is already underway to eliminate those >>>> dependencies and use free software alternatives like Blender. This is >>>> the next big task that needs to be done to make Ryzom even more useful >>>> to the free software community, so if you'd like to help, please see the >>>> project page for more information. In the meantime, the server code may >>>> be adapted for other games. >>>> >>>> Art files from the game, including both textures and 3-D models, have >>>> been released under CC-BY-SA 3.0. The FSF is helping distribute these >>>> files by hosting a mirror for the Ryzom media server. You can use these >>>> files in other games, software, artistic works—anywhere, really—under >>>> the terms of that license. Music and sound effects are not being >>>> released today because Winch Gate does not have the legal rights to do >>>> so, but they are trying to find an arrangement that will see these files >>>> released under a free license as well. >>>> >>>> Today's release offers free software developers a lot of opportunities, >>>> both to contribute to Ryzom and to improve other software. If you see a >>>> project that you'd like to see benefit, please get involved! For more >>>> information about this release, including downloads and more projects >>>> underway, please visit the Ryzom team's page. >>>> >>>> http://www.fsf.org/blogs/licensing/ryzom-free-software >>>> >>>> info-fsf mailing list >>>> [email protected] >>>> Unsubscribe: http://lists.fsf.org/mailman/listinfo/info-fsf >>>> >>>> >>>> >>>> -- >>>> .danny >>>> >>>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >>>> Every (in)decision matters. >>>> >>>> _______________________________________________ >>>> Mailing list: https://launchpad.net/~ubuntu-gaming >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~ubuntu-gaming >>>> More help : https://help.launchpad.net/ListHelp >>>> >>> >>> >> >> >> >> -- >> .danny >> >> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo >> Every (in)decision matters. >> >> -- >> Ubuntu-news-team mailing list >> [email protected] >> Modify settings or unsubscribe at: >> https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team >> > > > > -- > #define sizeof(x) rand() > :wq > > -- > Ubuntu-us-ma mailing list > [email protected] > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma > -- .danny ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo Every (in)decision matters. _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-gaming Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-gaming More help : https://help.launchpad.net/ListHelp

