Hi Cal,

> What does this do for the plug-in market? Seems like another example of
> shooting your own foot. How many creators will think about quitting LC
> because of a dumb restriction like this?

Well, it is in the nature of the GPL license that you can not keep code closed. 
Otherwise it would not be free. Now it is up to the plug in makers to either 
follow runrevs lead and go Dual Licensed too (which quite a few, me included 
already comitted to), or if they keep their add ons closed and just cater the 
commercial market. I am pretty convinced that the whole OSS thing will work out 
in a big way regarding add ons. over the course of the next 2 years I hope to 
see many many add ons becoming available, either OSS or Commercial or both. 
animationEngine already is available in a non protected version, I just need to 
give the mothership time to breathe to update it on the marketplace server. 
Until then the open version can be found here:

http://derbrill.de/animationEngine5.0.2.zip

Still there are license requirements to be met with the release (you can find 
those in the stack script)

For the plugins you are using, I guess it will be best to ask the vendors 
directly what they are planning to do.

All the best,

Malte
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