"Stephen-

> It should be said that (almost?) every object in rev can be created by 
> script. As an exercise I've written scripts that go through all objects in 
> a stack and make up a list of statements that can later be executed and 
> recreate everything, including custom properties and scripts. It gets a 
> little crazy with groups inside groups, but it can be done.  Base64 is 
> one's friend in this instance.
>
> Would these scripts (all text) work in a code versioning environment?


Almost. I can deconstruct and reconstruct objects and entire stacks, but ids 
are the Achilles heel here. For some reason object ids are set in stone at 
creation time. This works out ok in most cases, but if you have code that 
references objects by id then the recreation approach won't work because the 
rebuilt objects will almost certainly have different ids from the original 
objects.

-- 
 Mark Wieder
 [EMAIL PROTECTED] 



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