I agree with Bob here Richard. On 20 May 2010 19:00, Bob Sneidar <b...@twft.com> wrote:
> RunRev's recent proposed approach would have forced RevMobile to be > iPhone/iPad only. That isn't the issue. > It is not exclusivity that is being asked for. It does not matter that Rev was offered for one platform or many. It does not matter that the same game are developed for iPhone and other platforms - exclusivity is not at all the issue. The issue is control. Control to ensure that the lockin does not migrate to any software platform that is offering pan-platform middleware - whether that be Adobe or RunRev. The fear is that cross platform development incentivises prioritising the lowest common development, and the largest installed user base - which by most accounts will soon be Android. Apple thinks it has an edge by competing on the basis of design quality and constant innovation in the hardware and OS - which it needs to trickle down to developers. If a tool maker does not implement the latest features fast enough then the cutting edge products are dragged down waiting for the tool makers to implement features, which they are only motivated to do when the market is big enough. So the fear, which is justified IMO, is in lock-in to proprietary middle ware that Apple does not and cannot control. The question I am asking is are there not other ways to square the circle - and would open source be one of those ways? If it were then you might expect some of those iPhone platforms that export modifiable / open source code to be accepted some time soon. Are there other ways in which a HyperCard like app can be created which does not involve lock-in out side of Apples control? _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution